Stars
Networking solution for the wonderful Godot engine.
DirectX 11 library that provides a scalable and GCN-optimized ambient occlusion (AO) solution
A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.
NOSHOT First Person Controller
A massively parallel, optimal functional runtime in Rust
A massively parallel, high-level programming language
Render Pipeline Shaders SDK
The main repository for the AMD Radeon Anti-Lag 2 SDK.
Smash The Mesh (STM) is a Godot add-on that allows you to break 3D meshes into multiple pieces and apply physics to each fragment. It includes features for saving the results to disk (cache) for qu…
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
misyltoad / microADB
Forked from spiriou/microADBADB server implementation for MCUs
Dual grid tilemap system converted from jess::codes' C# repo into native GDScript
A D3D11 application for experimenting with Spherical Gaussian lightmaps
SHARK Studio -- Web UI for SHARK+IREE High Performance Machine Learning Distribution
Here we will keep track of the latest AI Game Development Tools, including LLM, Agent, Code, Writer, Image, Texture, Shader, 3D Model, Animation, Video, Audio, Music, Singing Voice and Analytics. 🔥
Cubes on the March: Godot 4 CPU & GPU Marching Cubes Implementation
Per-blade grass rendering inspired by "Ghost of Tsushima", implemented in Godot
3D-Graphics-Rendering-Cookbook, Second Edition
an addon containing a jump flood algorithm driven motion blur compositor effect for Godot 4.3 beta
Vulkan sample on VK_NV_device_generated_commands
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.