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  1. pbrt-v3 pbrt-v3 Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Greg Humphreys, and Wenzel Jakob.

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  2. pbrt-v2 pbrt-v2 Public

    Forked from mmp/pbrt-v2

    Source code for the version of pbrt described in the second edition of "Physically Based Rendering"

    C++

  3. RayTracer RayTracer Public

    Forked from marczych/RayTracer

    Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.

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  4. oryol oryol Public

    Forked from floooh/oryol

    Experimental C++11 multi-platform 3D engine

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  5. free-programming-books free-programming-books Public

    Forked from EbookFoundation/free-programming-books

    📚 Freely available programming books