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OpenGL2: Fix applying tcMod turb #633

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merged 1 commit into from
Jan 18, 2024
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Commits on Jan 18, 2024

  1. OpenGL2: Fix applying tcMod turb

    Shader stage tcMods for matrix and turb effects need to be applied in
    order for turb to be correct and all tcMod turb need to be applied
    instead of only the last one.
    
    Quake 3's textures/liquids/slime1 had tcMod turb and then tcMod scale.
    OpenGL2 applied the matrix first and then turb which had the wrong result.
    zturtleman committed Jan 18, 2024
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