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fix shader bug
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iFinVer committed Dec 23, 2016
1 parent b77ea63 commit aacfe29
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2 changes: 2 additions & 0 deletions finengine/src/main/assets/fragment_v_mirror.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -3,6 +3,8 @@ precision highp float;
varying highp vec2 vTexCoord;
uniform sampler2D yTexture;
uniform sampler2D uvTexture;
uniform highp int uRotation;
uniform int mirror;

vec4 getBaseColor(in vec2 coord){
float r,g,b,y,u,v;
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