Starred repositories
Greedy meshing algorithm for voxel models
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
A simple and easy-to-use library to enjoy videogames programming
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Stable Diffusion built-in to Blender
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
Scripting platform, modding framework and VR support for all RE Engine games
Nuclear Blaze, a 48h game for Ludum Dare 48
m-byte918 / MultiOgarII
Forked from Barbosik/MultiOgarA continued version of the original MultiOgar, an open source Ogar server implementation written with Node.js.
Trying to replicate what this legend did: https://youtu.be/kCGHXlLR3l8
Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
CPU Software Rasterizer project made with SDL
NanoRT, single header only modern ray tracing kernel.
Pressurized soft body simulation in 2 dimensions.