Starred repositories
A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.
A simple CUDA accelerated material point method simulation.
Demo project for the large scale game component with CBTs
DLSS Super Resolution and DLSS Frame Generation via Streamline
Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)
GPU Raytracer from scratch in C++/CUDA
LucidRaster: real-time GPU software rasterizer for exact OIT
MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.
[SIGGRAPH Asia 2024, Journal Track] ToonCrafter: Generative Cartoon Interpolation
Unreal Engine hot update manage and package plugin.
Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
Pies is a constraint- and particle-based, soft-body physics engine.
Real-time Position-Based Crowd Simulation in WebGPU
High performance physically based renderer in C++11
personal CPU-based offline renderer focusing on experimentability and readability
A brief computer graphics / rendering course
A shader-based software renderer written from scratch in C89
Greedy meshing algorithm for voxel models
A game made by the Celeste developers in a week(ish, closer to 2)
Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support