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Stereo rendering minor UI fix #16953

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Feb 12, 2023
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3 changes: 1 addition & 2 deletions UI/GameSettingsScreen.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1830,15 +1830,14 @@ void DeveloperToolsScreen::CreateViews() {
Draw::DrawContext *draw = screenManager()->getDrawContext();

// Experimental, will move to main graphics settings later.
list->Add(new ItemHeader(gr->T("Stereo rendering")));

bool multiViewSupported = draw->GetDeviceCaps().multiViewSupported;

auto enableStereo = [=]() -> bool {
return g_Config.bStereoRendering && multiViewSupported;
};

if (draw->GetDeviceCaps().multiViewSupported) {
list->Add(new ItemHeader(gr->T("Stereo rendering")));
list->Add(new CheckBox(&g_Config.bStereoRendering, gr->T("Stereo rendering")));
std::vector<std::string> stereoShaderNames;

Expand Down