Narikiri Dungeon X - performance problem with battle transition #16714
Labels
GE emulation
Backend-independent GPU issues
GPU readback
Issue related to readbacks from the GPU to CPU
Milestone
Mikio reported this through e-mail, with good info.
The game is thus very likely doing readbacks during these battle transitions, which often cause devices to downclock, touching the screen can work around that.
Screenrecorder-2022-12-22-01-14-26-445.mp4
Screenrecorder-2022-12-22-01-20-15-455.mp4
savestate:
ULJS00293_1.01_4.zip
We might be able to get rid of the readbacks using [BlockTransferAllowCreateFB] or similar tricks, needs to be looked into.
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