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  1. Homebrew-Raytracer Homebrew-Raytracer Public

    Modified version of Ray Tracing in One Weekend

    C++

  2. Verlet-Physics Verlet-Physics Public

    GPU cloth physics experiment

    ShaderLab

  3. Flocking-simulation Flocking-simulation Public

    Implementation of boids in unity using Jobs & Burst compiler

    ShaderLab 1

  4. Shader-based-procedural-terrain Shader-based-procedural-terrain Public

    A procedural terrain generation tool masde entirely using unity shadergraph

    ShaderLab 1

  5. Calculator Calculator Public

    An infix notation calculator using the shunting yard algorithm

    C++