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A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)
roadmap to becoming a graphics developer
A small, fast, integer-only texture mapped software renderer optimized for a Motorola 68000 processor.
Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Reviving the language that brought us the Jak & Daxter Series
A basic 3D scene implemented with various engines, frameworks or APIs.
Forward+ renderer written in DirectX 12 with various additional features.
A puzzle-platforming game for the SEGA Mega Drive and Genesis, in 68000 assembly
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
3D FPS game engine with full dynamic lighting and shadows
The official Allegro 5 git repository. Pull requests welcome!
A game engine with an emphasis on real-time cutting-edge solutions
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affili…
Cross-platform port of Arx Fatalis, a first-person role-playing game
A curated list of Sega Mega Drive development resources
Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.
Simple String_View implementation for C programming language.
Historically first (actually 0.01) release of linux kernel made by Linus Torvalds