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DJSures committed Feb 11, 2023
1 parent edbddd8 commit d7d710c
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Showing 11 changed files with 31,460 additions and 31,281 deletions.
Binary file modified Brick Battle/BRIKBATL.COM
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Binary file modified Brick Battle/brikbatl
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4 changes: 2 additions & 2 deletions Brick Battle/brikbatl.lis
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@@ -1,4 +1,4 @@
C:/Users/user/AppData/Local/Temp/zcc00001CB856BD4.asm:
C:/Users/dj/AppData/Local/Temp/zcc0000260CDA884.asm:
1 MODULE cpm_crt0_asm
2 LINE 0, "c:\z88dk\lib\config\\..\..\\lib\target\cpm\classic\cpm_crt0.asm"
c:\z88dk\lib\config\\..\..\\lib\target\cpm\classic\cpm_crt0.asm:
Expand Down Expand Up @@ -26,7 +26,7 @@ c:\z88dk\lib\config\\..\..\\lib\target\cpm\classic\cpm_crt0.asm:
21
22 defc crt0 = 1
23 INCLUDE "zcc_opt.def"
C:/Users/user/AppData/Local/Temp/zcc00001CB856BD3/zcc_opt.def:
C:/Users/dj/AppData/Local/Temp/zcc0000260CDA883/zcc_opt.def:
1
c:\z88dk\lib\config\\..\..\\lib\target\cpm\classic\cpm_crt0.asm:
24
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2,275 changes: 1,138 additions & 1,137 deletions Brick Battle/brikbatl.map

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26,517 changes: 13,244 additions & 13,273 deletions Brick Battle/main.c.lis

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Binary file modified Game Dev 5/GAME5.COM
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Binary file modified Game Dev 5/game5
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4 changes: 2 additions & 2 deletions Game Dev 5/game5.lis
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@@ -1,4 +1,4 @@
C:/Users/dj/AppData/Local/Temp/zcc00001BF8EDA84.asm:
C:/Users/dj/AppData/Local/Temp/zcc00001050DA5F4.asm:
1 MODULE cpm_crt0_asm
2 LINE 0, "c:\z88dk\lib\config\\..\..\\lib\target\cpm\classic\cpm_crt0.asm"
c:\z88dk\lib\config\\..\..\\lib\target\cpm\classic\cpm_crt0.asm:
Expand Down Expand Up @@ -26,7 +26,7 @@ c:\z88dk\lib\config\\..\..\\lib\target\cpm\classic\cpm_crt0.asm:
21
22 defc crt0 = 1
23 INCLUDE "zcc_opt.def"
C:/Users/dj/AppData/Local/Temp/zcc00001BF8EDA83/zcc_opt.def:
C:/Users/dj/AppData/Local/Temp/zcc00001050DA5F3/zcc_opt.def:
1
c:\z88dk\lib\config\\..\..\\lib\target\cpm\classic\cpm_crt0.asm:
24
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2,360 changes: 1,173 additions & 1,187 deletions Game Dev 5/game5.map

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12 changes: 9 additions & 3 deletions Game Dev 5/main.c
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Expand Up @@ -99,7 +99,7 @@ uint8_t tb[64];
uint8_t PLAYER_LIVES = 3;
uint8_t PLAYER_CNT = 1;
uint8_t PELLET_CNT = 4;
uint8_t TIME = 30;
uint8_t TIME = 60;

// Main game loop counter used for player & rock movement inertia
uint16_t _loopCntr = 0;
Expand Down Expand Up @@ -616,7 +616,7 @@ void doCollision() {
(_player[p].y < _rock[i].y + 16) && (yd > _rock[i].y) ) {

if (_isGamePlaying)
playNoteDelay(1, 0, 100);
playNoteDelay(1, 0, 30);

if (xc < _rock[i].x + 8) {

Expand Down Expand Up @@ -775,6 +775,8 @@ void doGameLoop() {

initNABULIBAudio();

vdp_waitVDPReadyInt();

vdp_fillScreen(0x00);

for (uint8_t i = 0; i < 50; i++)
Expand Down Expand Up @@ -896,11 +898,13 @@ void loadImage(uint8_t filenameLen, uint8_t *filename) {
// ********************************************************************************************
void initMenu() {

vdp_waitVDPReadyInt();

for (uint8_t i = 0; i < 50; i++)
doStars();

vdp_setCursor2(28, 23);
vdp_print("v0.7");
vdp_print("v0.8");

vdp_setCursor2(4, 20);
vdp_print("(PRESS Q IN GAME TO EXIT)");
Expand Down Expand Up @@ -980,6 +984,8 @@ void main() {

vdp_enableVDPReadyInt();

vdp_waitVDPReadyInt();

initRocks();

initMenu();
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31,569 changes: 15,892 additions & 15,677 deletions Game Dev 5/main.c.lis

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