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XR demos: Add check for VRS/foveation in start vr script #1022

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BastiaanOlij
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Adds checks in start vr script for our VRS/Foveation settings.

If mobile renderer is used, VRS is enabled on the viewport.
If compatibility renderer is used, we check if the OpenXR setting is set and warn the user if not (no way to enable after starting).

Both XR demos will have foveation settings enabled.

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@aaronfranke aaronfranke left a comment

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I haven't tested but this looks good to me.

@aaronfranke aaronfranke merged commit 035e905 into godotengine:master Apr 12, 2024
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2 participants