-
-
Notifications
You must be signed in to change notification settings - Fork 1.6k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Fix font code for Godot 4 in Finite State Machine (#1027)
This clears out some errors that happen on every load of this demo in Godot 4 onward. It also makes the fonts actually work, as they did not before. We probably don't strictly **need** these font settings for a demo, but they were here before. I don't think `SourceCodePro-Black.ttf` was ever used, based on looking at history. So I removed it. Both `.tres` files are gone too, as those are not used in Godot 4. I have updated everything that used `SourceCodePro-Bold.ttf` to the new setup.
- Loading branch information
Showing
6 changed files
with
10 additions
and
59 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
33 changes: 0 additions & 33 deletions
33
2d/finite_state_machine/fonts/SourceCodePro-Black.ttf.import
This file was deleted.
Oops, something went wrong.
12 changes: 0 additions & 12 deletions
12
2d/finite_state_machine/fonts/source_code_pro_explanations.tres
This file was deleted.
Oops, something went wrong.
12 changes: 0 additions & 12 deletions
12
2d/finite_state_machine/fonts/source_code_pro_explanations_bold.tres
This file was deleted.
Oops, something went wrong.