Stars
Unity plugin aims to render high quality anime style character.
One stop shop for getting started with the Vulkan API
Spectrum Graphics Engine, 3D Renderer built on Vulkan API which works on Linux and Windows
Silhouette and toon shading post-processing with Vulkan
A collection of tools, libraries, and tests for Vulkan shader compilation.
Generic implementation of the C++ "execute around" idiom: let you call any functions you want before/after any access to an object member
One stop solution for all Vulkan samples
Simple benchmarking scripts to run on any machine to compare different C/C++ malloc implementations.
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
The POCO C++ Libraries are powerful cross-platform C++ libraries for building network- and internet-based applications that run on desktop, server, mobile, IoT, and embedded systems.
A collection of open source c/c++ libraries for gamedev
Dear ImGui Bundle: an extensive set of Ready-to-use widgets and libraries, based on ImGui. Start your first app in 5 lines of code, or less. Whether you prefer Python or C++, this pack has your back!
C++ Reflection Parser / Runtime Skeleton
Modernizes Python code for eventual Python 3 migration. Built on top of fissix (a fork of lib2to3)
Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Header-only, tiny (99 lines) and powerful C++20 static reflection library.
《Effective Modern C++》- 完成翻译
A very simple client/server library for multiplayer python games
A simple wrapper for OutputDebugString (a kind of WinAPI) to support format string like printf
A basic 3D Engine coded in C++ with DirectX 11. A Unity-like Entity-Component-System is implemented. See CTestApp, CScene and CGraphics for details.