This is the personal project for Lesson Computer Graphics
Wireframe | Fill |
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Flat | Smooth |
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Gourand | Phong |
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Color | Texture |
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- OpenGL
- Vertex Array Object(VAO), Vertex Buffer Object(VBO), Texture Buffer Object(TBO)
- Shaders:Vertex Shader and Fragment Shader
- OpenGL Extention Libraries
- GLEW : glUniform* glGen* glBind*
- Assimp : read 3D model file and get the model data with the built-in data structures
- SOIL : read the texture image files
- GLM : OpenGL Mathematics Library
- Blinn-Phong illumination Model
- Lighting Material
- ctrl + left mouse button : Translation
- ctrl + right mouse button : Rotation about Y-axis
- ctrl + middle mouse button : Scalling
1 | 2 |
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