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Automatic build of dawn (WebGPU) for Windows
A WebGPU implementation of Position Based MPM (PB-MPM), presented at SIGGRAPH 2024.
Learn to use WebGPU for native graphic applications in C++
A collection of source codes implementing cloth simulation algorithms in OpenGL
6 different implementations of doing wide line rendering in OpenGL
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Game Engines with Source: Learning from the best
SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.
Continuous Profiling Platform. Debug performance issues down to a single line of code
✨ GitHub Action for detecting and auto-fixing lint errors
A game engine with an emphasis on real-time cutting-edge solutions
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
Complete Open Source and Modular solution for MMO
A procedural sprite animation tool made with the nCine
JavaScript game engine built on WebGL, WebGPU, WebXR and glTF
cross-platform (Qt), open-source (GPLv3) video editor
Open-source video compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
A community-maintained Python framework for creating mathematical animations.
aka ogre v2 - scene-oriented, flexible 3D C++ engine
Dagor Engine and Tools source code from Gaijin Games KFT
“连续八年成为全世界最受喜爱的语言,无 GC 也无需手动内存管理、极高的性能和安全性、过程/OO/函数式编程、优秀的包管理、JS 未来基石" — 工作之余的第二语言来试试 Rust 吧。本书拥有全面且深入的讲解、生动贴切的示例、德芙般丝滑的内容,这可能是目前最用心的 Rust 中文学习教程 / Book