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Releases: dwing4g/openmw

2024-07-26 OpenMW Windows x64 Build

26 Jul 06:05
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  • Feature #6009: Animation blending - smooth animation transitions with modding support
  • Feature #7916: Expose all AiWander options to Lua, extend other packages as well
  • Feature #8067: Support Game Mode on macOS
  • Feature #8078: OpenMW-CS Terrain Equalize Tool
  • Bug #6665: The kobolds in the skyrim: home of the nords mod are oversized
  • Bug #8048: Actors can generate negative collision extents and have no collision
  • Bug #8063: menu_background.bik video with audio freezes the game forever
  • Bug #8064: Lua move360 script doesn't respect the enableZoom/disableZoom Camera interface setting

2024-06-30 OpenMW Windows x64 Build

30 Jun 16:02
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  • Feature #8034: (Lua) Containers should have respawning/organic flags
  • Task #6505: UTF-8 support in Lua scripts
  • Task #7720: Drop 360-degree screenshot supportBug #7993: Cannot load Bloodmoon without Tribunal
  • Bug #8005: F3 stats bars are sorted not according to their place in the timeline
  • Bug #8018: Potion effects should never explode and always apply on self
  • Bug #8021: Player's scale doesn't reset when starting a new game

2024-05-31 OpenMW Windows x64 Build

31 May 14:04
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  • include "openmw-navmeshtool.exe"
  • Feature OpenMW#1415: Infinite fall failsafe
  • Feature #7964: Add Lua read access to MW Dialogue records
  • Feature #7971: Make save's Time Played value display hours instead of days
  • Feature #7985: Support dark mode on Windows
  • Bug #6240: State sharing sometimes prevents the use of the same texture file for different purposes in shaders
  • Bug #7896: Editor: Loading cellrefs incorrectly transforms Refnums, causing load failures
  • Bug #7970: Difference of GetPCSleep (?) behavior between vanilla and OpenMW
  • Bug #7980: Paralyzed NPCs' lips move
  • Bug #7997: Can toggle perspective when paralyzed
  • Bug #8002: Portable light sources held by creatures do not emit lighting

2024-04-30 OpenMW Windows x64 Build

30 Apr 15:25
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  • Feature #7777: Support external Bethesda material files (BGSM/BGEM)

  • Feature #7860: Lua: Expose NPC AI settings (fight, alarm, flee)

  • Feature #7875: Disable MyGUI windows snapping

  • Feature #7914: Do not allow to move GUI windows out of screen

  • Feature #7923: Don't show non-existent higher ranks for factions with fewer than 9 ranks

  • Feature #7932: Support two-channel normal maps

  • Feature #7936: Scalable icons in Qt applications

  • Feature #7953: Allow to change SVG icons colors depending on color scheme

  • Bug #6723: "Turn to movement direction" makes the player rotate wildly with COLLADA

  • Bug #6846: Launcher only works with default config paths

  • Bug #7737: OSG stats are missing some data on loading screens

  • Bug #7886: Equip and unequip animations can't share the animation track section

  • Bug #7908: Key bindings names in the settings menu are layout-specific

  • Bug #7943: Using "addSoulGem" and "dropSoulGem" commands to creatures works only with "Weapon & Shield" flagged ones

2024-03-29 OpenMW Windows x64 Build

29 Mar 14:24
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  1. 输入时会显示输入法框;
  2. Wizard向导的完整汉化.

2024-01-31 OpenMW Windows x64 Build

01 Feb 14:49
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  • most transtated launcher
  • update pinyin.txt

2023-12-28 OpenMW Windows x64 Build

28 Dec 12:13
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  • support Chinese (GBK & UTF-8)
  • add animationblending