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spiders
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jandvd committed Apr 24, 2021
1 parent dff89ac commit 1298c74
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Showing 45 changed files with 5,330 additions and 307 deletions.
301 changes: 0 additions & 301 deletions Assets/EnemyTesting.unity

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46 changes: 46 additions & 0 deletions Assets/Inventory.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Inventory : MonoBehaviour
{
public List<Item> Items = new List<Item>();

public Transform ItemHolder;

public int SelectedSlot = 0;

public void pickupItem(Item item) {
if(!Items.Contains(item))
Items.Add(item);
}

public void dropItem(Item item)
{
Items.Remove(item);
}

private void LateUpdate()
{
for (int i = 0; i < Items.Count; i++)
{
if (SelectedSlot == i)
{

Items[i].transform.rotation = ItemHolder.rotation;


Vector3 posOffset = Items[i].getOffsetPos();
Items[i].transform.position = ItemHolder.position + ItemHolder.up * posOffset.y + ItemHolder.right* posOffset.x + ItemHolder.forward* posOffset.z;


Vector3 rotOffset = Items[i].getOffsetRot();
Items[i].transform.localRotation = Items[i].transform.localRotation * Quaternion.Euler(rotOffset);

Items[i].ItemInventoryUpdate();

}
Items[i].gameObject.SetActive((SelectedSlot == i));
}
}
}
11 changes: 11 additions & 0 deletions Assets/Inventory.cs.meta

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8 changes: 8 additions & 0 deletions Assets/Materials.meta

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