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Villagers

A management idle game

!!! VERY ALPHA STAGE !!!

DONE

  • Init system (random generation of raw materials and a minimun number of starting villagers)
  • Simple daytime loop (24 hours and day)
  • Base raw material consuming on day passing (actually only for food and wood)
  • Base cooldown system for material gathering (you are forced to wait after searching for a raw material)
  • Base random system for raw material research (you can't find the same quantity every time, maybe sometime you can find nothing... it's life)
  • Save and load system (you need to save manually every time, after that the first time you fire up the game the system load the last state saved)
  • New game to delete the save state

TO DO

  • Better randomization
  • Implement seasons and climate changes
  • Random events (good and worst)
  • Life cycle of villagers with a sort of experience that gradually grows or go down

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