Tracing rays and rasterizing things in cubical worlds. Working on the voxel-powered game engine IOLITE.
-
Missing Deadlines
- Germany
-
23:17
(UTC +02:00) - https://iolite-engine.com
- @[email protected]
Highlights
- Pro
James R T
jamestiotio
"Any sufficiently advanced technology is indistinguishable from magic." - Sir Arthur Charles Clarke
@aruba The edge of knowing
Damon Oehlman
DamonOehlman
Distractable dev. Serial werewolf. Generally likeable.
Gold Coast, Australia
Luis Ernesto Del Toro Peña
XReaper95
Mechatronics Engineer and self-taught software developer. Interested in game development and graphics programming.
@solinftec São Paulo
Vyacheslav S.
S-V
Game engine developer by day, hobbyist game developer by night. Interested in real-time computer graphics, scientific computing, compilers and optimization.
Earth
JCSIVO
JCSIVO
Finding Passion in the Back-End Developer World: C# | .NET | Python | Java | Spring | Git | JUnit | JavaScript | PHP | Laravel | Symfony | SQL
Juniper Travel Technology España, Spain
Senthuran Kumar
senthuran-ukr
Software Engineer, Vulkan, OpenGL/ES, Linux, C/C++, Python
United Kingdom
Julio Campagnolo
juliotux
PhD in Astrophysics, Physics teacher and Python lover
CEFET-RJ Rio de Janeiro - RJ, Brazil
Christian Treffs
ctreffs
I build apps, tools and games mainly in Swift! Passionate about open source & games development. Check out my game engine project @fireblade-engine
@fireblade-engine Germany
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