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InputLockExampleProject

An example of an efficient Input lock service for Unity which follow SOLID principles.

  • Has implimination of locking everything, specifc things or everything but somthing.
  • Easly extendable
  • Each lock can only be opened by a specific key. If something is locked with two locks and a key is used to unlock one of the locks then the other lock will remain.
  • New lockable elements check on initialization if they need to be locked.
  • Code which is responsible for locking input to also be responsible for unlocking it.
  • Has the ability to define what the lock will be responsible for locking.
  • Easy way to debug what locks are currently locked and what those locks are locking.
  • Input lock service to be the only code responsible for locking and unlocking inputs.

Description of example

In this example there are buttons and 3d models which change color when pressed. I supplied a number of buttons for locking diffrent things such as raycasters and event triggers.

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