Skip to content

Commit

Permalink
.
Browse files Browse the repository at this point in the history
  • Loading branch information
Akechi-kun committed Sep 25, 2024
1 parent 25a2e7a commit f246976
Showing 1 changed file with 9 additions and 9 deletions.
18 changes: 9 additions & 9 deletions BossMod/Autorotation/Standard/AkechiGNB.cs
Original file line number Diff line number Diff line change
Expand Up @@ -56,55 +56,55 @@ public static RotationModuleDefinition Definition()
res.Define(Track.NoMercy).As<OffensiveStrategy>("NM", uiPriority: 60)
.AddOption(OffensiveStrategy.Automatic, "Automatic", "Use normally")
.AddOption(OffensiveStrategy.Force, "Force", "Force use ASAP (even during downtime)", 60, 20, ActionTargets.Self, 2)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay", 0, 0, ActionTargets.Hostile, 2)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay", 0, 0, ActionTargets.None, 2)
.AddAssociatedActions(GNB.AID.NoMercy);
//SonicBreak strategy
res.Define(Track.SonicBreak).As<OffensiveStrategy>("SB", uiPriority: 40)
.AddOption(OffensiveStrategy.Automatic, "Auto", "Normal use of Sonic Break")
.AddOption(OffensiveStrategy.Force, "Force", "Force use of Sonic Break", 0, 30, ActionTargets.Hostile, 54)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Sonic Break", 0, 0, ActionTargets.Hostile, 54)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Sonic Break", 0, 0, ActionTargets.None, 54)
.AddAssociatedActions(GNB.AID.SonicBreak);
//GnashingFang strategy
res.Define(Track.GnashingFang).As<OffensiveStrategy>("GF", uiPriority: 40)
.AddOption(OffensiveStrategy.Automatic, "Auto", "Normal use of Gnashing Fang")
.AddOption(OffensiveStrategy.Force, "Force", "Force use of Gnashing Fang", 30, 0, ActionTargets.Hostile, 60)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Gnashing Fang", 0, 0, ActionTargets.Hostile, 60)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Gnashing Fang", 0, 0, ActionTargets.None, 60)
.AddAssociatedActions(GNB.AID.GnashingFang, GNB.AID.SavageClaw, GNB.AID.WickedTalon);
//DoubleDown strategy
res.Define(Track.DoubleDown).As<OffensiveStrategy>("DD", uiPriority: 40)
.AddOption(OffensiveStrategy.Automatic, "Auto", "Normal use of Double Down")
.AddOption(OffensiveStrategy.Force, "Force", "Force use of Double Down", 60, 0, ActionTargets.Hostile, 90)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Double Down", 0, 0, ActionTargets.Hostile, 90)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Double Down", 0, 0, ActionTargets.None, 90)
.AddAssociatedActions(GNB.AID.DoubleDown);
//BurstStrike strategy
res.Define(Track.BurstStrike).As<OffensiveStrategy>("BS", uiPriority: 40)
.AddOption(OffensiveStrategy.Automatic, "Auto", "Normal use of Burst Strike")
.AddOption(OffensiveStrategy.Force, "Force", "Force use of Burst Strike", 0, 0, ActionTargets.Hostile, 30)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Burst Strike", 0, 0, ActionTargets.Hostile, 30)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Burst Strike", 0, 0, ActionTargets.None, 30)
.AddAssociatedActions(GNB.AID.BurstStrike);
//FatedCircle strategy
res.Define(Track.FatedCircle).As<OffensiveStrategy>("FC", uiPriority: 40)
.AddOption(OffensiveStrategy.Automatic, "Auto", "Normal use of Fated Circle")
.AddOption(OffensiveStrategy.Force, "Force", "Force use of Fated Circle", 0, 0, ActionTargets.Hostile, 72)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Fated Circle", 0, 0, ActionTargets.Hostile, 72)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Fated Circle", 0, 0, ActionTargets.None, 72)
.AddAssociatedActions(GNB.AID.FatedCircle);
//Zone strategy
res.Define(Track.Zone).As<OffensiveStrategy>("Zone", uiPriority: 40)
.AddOption(OffensiveStrategy.Automatic, "Automatic", "Use normally")
.AddOption(OffensiveStrategy.Force, "Force", "Force use ASAP", 30, 0, ActionTargets.Hostile, 18)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay", 0, 0, ActionTargets.Hostile, 18)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay", 0, 0, ActionTargets.None, 18)
.AddAssociatedActions(GNB.AID.BlastingZone, GNB.AID.DangerZone);
//Bloodfest strategy
res.Define(Track.Bloodfest).As<OffensiveStrategy>("BF", uiPriority: 40)
.AddOption(OffensiveStrategy.Automatic, "Auto", "Normal use of Bloodfest")
.AddOption(OffensiveStrategy.Force, "Force", "Force use of Bloodfest", 120, 0, ActionTargets.Hostile, 80)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Bloodfest", 0, 0, ActionTargets.Hostile, 80)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Bloodfest", 0, 0, ActionTargets.None, 80)
.AddAssociatedActions(GNB.AID.Bloodfest);
//BowShock strategy
res.Define(Track.BowShock).As<OffensiveStrategy>("BShock", uiPriority: 40)
.AddOption(OffensiveStrategy.Automatic, "Auto", "Normal use of Bow Shock")
.AddOption(OffensiveStrategy.Force, "Force", "Force use of Bow Shock", 60, 15, ActionTargets.Self, 62)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Bow Shock", 0, 0, ActionTargets.Hostile, 62)
.AddOption(OffensiveStrategy.Delay, "Delay", "Delay use of Bow Shock", 0, 0, ActionTargets.None, 62)
.AddAssociatedActions(GNB.AID.BowShock);

return res;
Expand Down

0 comments on commit f246976

Please sign in to comment.