Skip to content

Commit

Permalink
fixed doc typos and optimised PNGs
Browse files Browse the repository at this point in the history
  • Loading branch information
Luke Bonham committed Aug 16, 2017
1 parent cdaf0dd commit 95b4824
Show file tree
Hide file tree
Showing 82 changed files with 63 additions and 63 deletions.
2 changes: 1 addition & 1 deletion docs/00-authors.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
# Authors

## awesome - awesome window manager
## Awesome - Awesome window manager

**Maintainer**:

Expand Down
26 changes: 13 additions & 13 deletions docs/01-readme.md
Original file line number Diff line number Diff line change
@@ -1,16 +1,16 @@
# Readme

## About awesome
## About Awesome

awesome is a highly configurable, next generation framework window manager for X.
Awesome is a highly configurable, next generation framework window manager for X.

## Building and installation

After extracting the dist tarball, run:

make

This will create a build directory, run cmake in it and build awesome.
This will create a build directory, run cmake in it and build Awesome.

After building is finished, you can either install via `make install`:

Expand All @@ -24,7 +24,7 @@ or by auto-generating a .deb or .rpm package, for easy removal later on:
# or
sudo rpm -Uvh awesome-x.y.z.rpm

NOTE: awesome uses [`cmake`](https://cmake.org) to build. In case you want to
NOTE: Awesome uses [`cmake`](https://cmake.org) to build. In case you want to
pass arguments to cmake, please use the `CMAKE_ARGS` environment variable. For
instance:

Expand Down Expand Up @@ -78,34 +78,34 @@ Additionally, the following optional dependencies exist:
generate slightly better backtraces on crashes
- `Xephyr` or `Xvfb` for running integration tests

## Running awesome
## Running Awesome

You can directly select awesome from your display manager. If not, you can
add the following line to your .xinitrc to start awesome using startx
or to `.xsession` to start awesome using your display manager:
You can directly select Awesome from your display manager. If not, you can
add the following line to your .xinitrc to start Awesome using startx
or to `.xsession` to start Awesome using your display manager:

exec awesome

In order to connect awesome to a specific display, make sure that
In order to connect Awesome to a specific display, make sure that
the `DISPLAY` environment variable is set correctly, e.g.:

DISPLAY=foo.bar:1 exec awesome

(This will start awesome on display `:1` of the host foo.bar.)
(This will start Awesome on display `:1` of the host foo.bar.)

## Configuration

The configuration of awesome is done by creating a
The configuration of Awesome is done by creating a
`$XDG_CONFIG_HOME/awesome/rc.lua` file, typically `~/.config/awesome/rc.lua`.

An example configuration named `awesomerc.lua` is provided in the source.

## Troubleshooting

On most systems any message printed by awesome (including warnings and errors)
On most systems any message printed by Awesome (including warnings and errors)
is written to `~/.xsession-errors`.

If awesome does not start or the configuration file is not producing the
If Awesome does not start or the configuration file is not producing the
desired results the user should examine this file to gain insight into the
problem.

Expand Down
2 changes: 1 addition & 1 deletion docs/02-contributing.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ Please look at [Github Issues](https://github.com/awesomeWM/awesome/issues).

## Style

If you intend to patch and contribute to awesome, please respect the
If you intend to patch and contribute to Awesome, please respect the
following guidelines.

Imitate the existing code style. For concrete rules:
Expand Down
6 changes: 3 additions & 3 deletions docs/04-new-widgets.md
Original file line number Diff line number Diff line change
Expand Up @@ -27,11 +27,11 @@ different sizes than the one requested.

The next callback is `:draw`. As the name suggests, this function is called to
draw the widget. The arguments to this widget are the context that the widget is
drawn in, the cairo context on which it should be drawn and the widget's size.
The cairo context is set up in such a way that the widget as its top-left corner
drawn in, the Cairo context on which it should be drawn and the widget's size.
The Cairo context is set up in such a way that the widget as its top-left corner
at (0, 0) and its bottom-right corner at (width, height). In other words, no
special transformation needs to be done. Note that during this callback a
suitable clip will already be applied to the cairo context so that this callback
suitable clip will already be applied to the Cairo context so that this callback
will not be able to draw outside of the area that was registered for the widget
by the layout that placed this widget. You should not call `cr:reset_clip()`, as
redraws will not be handled correctly in this case.
Expand Down
2 changes: 1 addition & 1 deletion docs/05-awesomerc.md.lua
Original file line number Diff line number Diff line change
Expand Up @@ -138,7 +138,7 @@ sections.DOC_GLOBAL_KEYBINDINGS = [[
Note that both `Mod2` and `Lock` are ignored by default. If you wish to
use them, add `awful.key.ignore_modifiers = {}` to your `rc.lua`. `Mod3`,
`Mod5` are usually not bound in most leyboard layouts. There is an X11 utility
`Mod5` are usually not bound in most keyboard layouts. There is an X11 utility
called `xmodmap` to bind them. See
[the ARCH Linux Wiki](https://wiki.archlinux.org/index.php/xmodmap) for more
information.
Expand Down
26 changes: 13 additions & 13 deletions docs/07-my-first-awesome.md
Original file line number Diff line number Diff line change
@@ -1,31 +1,31 @@
# My first awesome
# My first Awesome

This little tutorial is for people who never used a tiling window manager before
and don't have fancy hacking skills. We will explore the awesome world of
awesome step by step and finally come up with a working desktop, providing some
basic knowledge on how to configure awesome in the process. We will start with
the default `rc.lua` that comes with awesome, play around a little and try to
and don't have fancy hacking skills. We will explore the Awesome world of
Awesome step by step and finally come up with a working desktop, providing some
basic knowledge on how to configure Awesome in the process. We will start with
the default `rc.lua` that comes with Awesome, play around a little and try to
make it more beautiful and useful with widgets. For this tutorial you don't need
any programming skills besides using a text editor.

## Explore awesome
## Explore Awesome

I will assume that you properly installed awesome through your distribution's
I will assume that you properly installed Awesome through your distribution's
package manager or compiled it from source. You should now add `exec awesome` to
your `~/.xinitrc`. As already mentioned, awesome provides a default config file
your `~/.xinitrc`. As already mentioned, Awesome provides a default config file
which will be our starting point. You will usually find this `rc.lua` file in
`/etc/xdg/awesome/`. Copy it to `~/.config/awesome/`, and then start X (for
example by running `startx`).

Move your mouse to the upper left corner and click on the awesome logo. A little
Move your mouse to the upper left corner and click on the Awesome logo. A little
menu opens. Browse through the menu, then click the logo again to close it. Next
to the awesome menu you see numbers 1-9. These are your tags (or desktops if you
to the Awesome menu you see numbers 1-9. These are your tags (or desktops if you
want). You can click on these to change them but nothing will happen because we
have not opened any programs. On the top right you see the time/date and a
symbol showing the current layout. You can also click on the symbol to change
the active layout.

One of awesome's big advantages over other tiling window managers is its good
One of the big advantages of Awesome over other tiling window managers is its good
mouse support. Awesome can act as a full floating window manager (almost like
openbox) if you want. For this basic tutorial we will mainly focus on keyboard
control, so let's learn some key bindings now.
Expand Down Expand Up @@ -54,7 +54,7 @@ and *Mod4+Right* moves to the next tag in the specified direction.
Use *Mod4+k* and *Mod4+j* to change your focused client - moving your mouse will
also do that.

*Mod4+Shift+q* quits awesome, but don't do that now.
*Mod4+Shift+q* quits Awesome, but don't do that now.

For an overview of all key bindings, press *Mod4+s*. Pressing any key closes
this overview again.
Expand Down Expand Up @@ -114,7 +114,7 @@ Open your `rc.lua` and find the layouts section. It should look like this:
-- awful.layout.suit.corner.se,
}

These are all possible tiling and floating layouts awesome has. If you don't
These are all possible tiling and floating layouts Awesome has. If you don't
find all of them useful, you can comment some of them out by adding "--"
to the beginning of the line. Awesome already comes with three layouts which are
not used in the default config, as you can see above.
Expand Down
12 changes: 6 additions & 6 deletions docs/16-using-cairo.md
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
# Using Cairo and LGI

These days, Awesome's interface is mostly based on a library called LGI. It provides
The Awesome interface is mostly based on a library called LGI. It provides
access to C libraries such as GTK, GLib, Cairo, Pango, PangoCairo and RSVG using
Lua code without having to write actual "glue" C code.

Expand Down Expand Up @@ -75,8 +75,8 @@ of surfaces including:
* Monochrome image surfaces with transparency (`A8`) or without (`A1`)
* SVG vectorial surfaces
* Native (XCB) surfaces
* Framebuffers and other less interesting ones (from an Awesome's point of
view)
* Framebuffers and other less interesting ones (from the point of
view of Awesome)

For more details see [Surfaces](https://cairographics.org/manual/cairo-Image-Surfaces.html).

Expand Down Expand Up @@ -129,9 +129,9 @@ applying operations.

### Cairo in Awesome

All of Awesome's `wibox`es, `awful.wibar`s, `gears.wallpaper`s and
`awful.titlebar`s contain Cairo surfaces, which can be accessed through the
`drawin` API. This allows widgets to use the Cairo context directly.
The `wibox`es, `awful.wibar`s, `gears.wallpaper`s and
`awful.titlebar`s in Awesome contain Cairo surfaces, which can be accessed through
the `drawin` API. This allows widgets to use the Cairo context directly.
See the
[declarative layout system](../documentation/03-declarative-layout.md.html)
and [new widgets](../documentation/04-new-widgets.md.html) articles for more
Expand Down
2 changes: 1 addition & 1 deletion docs/17-porting-tips.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@ it only covers the minimal required changes to have a properly behaving config.

To test during the port, we recommend the `Xephyr` X11 server.

If Awesome4 **is not installed yet**, we recommand to install it in its own
If Awesome4 **is not installed yet**, we recommend to install it in its own
prefix to avoid conflicts in case you wish to stay on 3.5 for a little
longer:

Expand Down
2 changes: 1 addition & 1 deletion docs/89-NEWS.md
Original file line number Diff line number Diff line change
Expand Up @@ -107,7 +107,7 @@ Various documentation improvements. Thanks for the feedbacks.

The `awful.widget.taglist` now has `volatile` theme variables.

There is now extra enviroment variables such as `AWESOME_ICON_PATH` and
There is now extra environment variables such as `AWESOME_ICON_PATH` and
`AWESOME_THEMES_PATH` for those who prefer not installing Awesome.

Dynamic "C" Lua libraries are now detected like pure Lua ones.
Expand Down
38 changes: 19 additions & 19 deletions docs/90-FAQ.md
Original file line number Diff line number Diff line change
Expand Up @@ -2,9 +2,9 @@

## General

### Why call it awesome?
### Why call it Awesome?

The name *awesome* comes from the English word *awesome* often used by the
The name *Awesome* comes from the English word *awesome* often used by the
character [Barney Stinson](http://en.wikipedia.org/wiki/Barney_Stinson)
from the TV series HIMYM.

Expand Down Expand Up @@ -98,7 +98,7 @@ redirection, pipes and so on, do not use the `awful.spawn` function but

On zsh, any changes to $PATH you do in `~/.zshrc` will not be picked up (because
this is only run for interactive shells). Use `~/.zshenv` instead to make
additions to the path you want to use in awesome.
additions to the path you want to use in Awesome.

### How to remove gaps between windows?

Expand Down Expand Up @@ -197,10 +197,10 @@ You can use the `awful.tag.incmwfact` function to resize master clients and
awful.key({ modkey, "Shift" }, "l", function () awful.client.incwfact(-0.05) end),
awful.key({ modkey, "Shift" }, "h", function () awful.client.incwfact( 0.05) end),

### How to change awesome configuration while it's running?
### How to change Awesome configuration while it's running?

You can modify `rc.lua`, but you have to restart awesome for changes to take
effect. The default keybinding for restarting awesome is "Mod4 + Control + r".
You can modify `rc.lua`, but you have to restart Awesome for changes to take
effect. The default keybinding for restarting Awesome is "Mod4 + Control + r".

### How to find window's class and other identifiers?

Expand All @@ -210,7 +210,7 @@ from its output:
$ xprop WM_CLASS WM_NAME

When the cursor changes to "+" click on the client of interest. From the
terminal output you can use the following to match clients in awesome:
terminal output you can use the following to match clients in Awesome:

WM_CLASS(STRING) = "smplayer", "Smplayer"
| |
Expand Down Expand Up @@ -289,7 +289,7 @@ you don't want new clients to be urgent by default put this in your rc.lua:

Default binding to open a terminal is "Mod4 + Enter" (where Mod4 is usually the
"Windows" key). You can also click on the desktop background with the right
button, to open the awesome menu.
button, to open the Awesome menu.

From there you can proceed to open `man awesome` which has a good guide,
including the list of default keybindings.
Expand All @@ -300,55 +300,55 @@ With the default config, you can cycle through window layouts by pressing
"mod4+space" ("mod4+shift+space" to go back) or clicking the layout button in
the upper right corner of the screen.

### How to restart or quit awesome?
### How to restart or quit Awesome?

You can use the keybinding "Mod4+Ctrl+r" or by selecting restart in the menu.
You could call `awesome.restart` either from the Lua prompt widget, or via
`awesome-client`:

$ awesome-client 'awesome.restart()'

You can also send the `SIGHUP` signal to the awesome process. Find the PID using
You can also send the `SIGHUP` signal to the Awesome process. Find the PID using
`ps`, `pgrep` or use `pkill`:

$ pkill -HUP awesome

You can quit awesome by using "Mod4+Shift+q" keybinding or by selecting quit in
You can quit Awesome by using "Mod4+Shift+q" keybinding or by selecting quit in
the menu. You could call `awesome.quit` either from the Lua prompt widget,
or by passing it to `awesome-client`.

$ echo 'awesome.quit()' | awesome-client

You can also send the `SIGINT` signal to the awesome process. Find the PID using `ps`, `pgrep` or use `pkill`:
You can also send the `SIGINT` signal to the Awesome process. Find the PID using `ps`, `pgrep` or use `pkill`:

$ pkill -INT awesome

### Why awesome doesn't use my own brand new config?
### Why Awesome doesn't use my own brand new config?

If awesome cannot find `$XDG_CONFIG_HOME/awesome/rc.lua`, or fails to load it,
If Awesome cannot find `$XDG_CONFIG_HOME/awesome/rc.lua`, or fails to load it,
it falls back to using `/etc/xdg/awesome/rc.lua` (you haven't edited it, I hope,
have you?). Even if `awesome --check` hasn't reported any error, it only means
that your `rc.lua` is syntactically correct, but absence of runtime errors is
not guaranteed. Moreover, awesome could apply half of your config then encounter
an error and load stock one, and that could lead to bizzare result, like two
not guaranteed. Moreover, Awesome could apply half of your config then encounter
an error and load stock one, and that could lead to bizarre result, like two
sets of tags. See the next entry on how to find out where the problem lurks.

### Where are logs, error messages or something?

When hacking your own configuration, something inevitably would go wrong.
awesome prints error messages to its `stderr` stream. When run with usual `$
Awesome prints error messages to its `stderr` stream. When run with usual `$
startx`, it'd be printed right in tty. If you use something more complicated
(some kind of DM, like kdm or gdm), stderr is usually redirected somewhere else.
To see where, run the following command:

$ ls -l /proc/$(pidof awesome)/fd/2

There's handy way to run awesome and redirect both its standard output and error streams to files:
There's handy way to run Awesome and redirect both its standard output and error streams to files:

exec /usr/bin/awesome >> ~/.cache/awesome/stdout 2>> ~/.cache/awesome/stderr

If you put it into `.xinitrc` (for `startx`) or `~/.xsession`, you'll be able to
watch (with `tail -f`) everything right from awesome.
watch (with `tail -f`) everything right from Awesome.

### Why does Mod4 "swallow" succeeding key presses?

Expand Down
4 changes: 2 additions & 2 deletions docs/common/fixed.ldoc
Original file line number Diff line number Diff line change
Expand Up @@ -12,7 +12,7 @@
-- and the index.
-- @param widget The widget to replace
-- @param widget2 The widget to replace `widget` with
-- @tparam[opt=false] boolean recursive Digg in all compatible layouts to find the widget.
-- @tparam[opt=false] boolean recursive Dig in all compatible layouts to find the widget.
-- @treturn boolean If the operation is successful
-- @name replace_widget
-- @class function
Expand All @@ -31,7 +31,7 @@
-- if the layouts not the same, then only `widget::replaced` will be emitted.
-- @param widget1 The first widget
-- @param widget2 The second widget
-- @tparam[opt=false] boolean recursive Digg in all compatible layouts to find the widget.
-- @tparam[opt=false] boolean recursive Dig in all compatible layouts to find the widget.
-- @treturn boolean If the operation is successful
-- @name swap_widgets
-- @class function
Expand Down
2 changes: 1 addition & 1 deletion docs/common/widget.ldoc
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
--- Get a widget index.
-- @param widget The widget to look for
-- @param[opt] recursive Also check sub-widgets
-- @param[opt] ... Aditional widgets to add at the end of the path
-- @param[opt] ... Additional widgets to add at the end of the path
-- @return The index
-- @return The parent layout
-- @return The path between self and widget
Expand Down
Binary file modified docs/images/awful_widget_watch.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified docs/images/widgetlayout1.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified docs/images/widgetlayout2.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
2 changes: 1 addition & 1 deletion manpages/awesome.1.ru.txt
Original file line number Diff line number Diff line change
Expand Up @@ -73,7 +73,7 @@ awesome - потрясающий оконный менеджер
*Mod4 + Button3* на имени тега::
Пометить текущий клиент этим тегом, либо убрать пометку этим тегом.
*Button3* на имени тега::
Добавить текущий тег для просмотра.
Добавить текущий тег для просмотра.
*Mod4 + Button1* на окне клиента::
Переместить окно.
*Mod4 + Button3* на окне клиента::
Expand Down
Binary file modified themes/default/background.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/background_white.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/cornerne.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/cornernew.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/cornernw.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/cornernww.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/cornerse.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/cornersew.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/cornersw.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/cornersww.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/dwindle.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/dwindlew.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/fairh.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/fairhw.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/fairv.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/fairvw.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/floating.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/floatingw.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/magnifier.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/magnifierw.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/spiral.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/spiralw.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file modified themes/default/layouts/tile.png
Binary file modified themes/default/layouts/tilebottom.png
Binary file modified themes/default/layouts/tilebottomw.png
Binary file modified themes/default/layouts/tileleft.png
Binary file modified themes/default/layouts/tileleftw.png
Binary file modified themes/default/layouts/tiletop.png
Binary file modified themes/default/layouts/tiletopw.png
Binary file modified themes/default/layouts/tilew.png
Binary file modified themes/default/titlebar/close_focus.png
Binary file modified themes/default/titlebar/close_normal.png
Binary file modified themes/default/titlebar/floating_focus_active.png
Binary file modified themes/default/titlebar/floating_focus_inactive.png
Binary file modified themes/default/titlebar/floating_normal_active.png
Binary file modified themes/default/titlebar/floating_normal_inactive.png
Binary file modified themes/default/titlebar/maximized_focus_active.png
Binary file modified themes/default/titlebar/maximized_focus_inactive.png
Binary file modified themes/default/titlebar/maximized_normal_active.png
Binary file modified themes/default/titlebar/maximized_normal_inactive.png
Binary file modified themes/default/titlebar/minimize_focus.png
Binary file modified themes/default/titlebar/minimize_normal.png
Binary file modified themes/default/titlebar/ontop_focus_active.png
Binary file modified themes/default/titlebar/ontop_focus_inactive.png
Binary file modified themes/default/titlebar/ontop_normal_active.png
Binary file modified themes/default/titlebar/ontop_normal_inactive.png
Binary file modified themes/default/titlebar/sticky_focus_active.png
Binary file modified themes/default/titlebar/sticky_focus_inactive.png
Binary file modified themes/default/titlebar/sticky_normal_active.png
Binary file modified themes/default/titlebar/sticky_normal_inactive.png
Binary file modified themes/sky/layouts/cornerne.png
Binary file modified themes/sky/layouts/cornernw.png
Binary file modified themes/sky/layouts/cornerse.png
Binary file modified themes/sky/layouts/cornersw.png
Binary file modified themes/sky/layouts/dwindle.png
Binary file modified themes/sky/layouts/spiral.png
Binary file modified themes/zenburn/layouts/cornerne.png
Binary file modified themes/zenburn/layouts/cornernw.png
Binary file modified themes/zenburn/layouts/cornerse.png
Binary file modified themes/zenburn/layouts/cornersw.png
Binary file modified themes/zenburn/layouts/max.png
Binary file modified themes/zenburn/titlebar/close_focus.png
Binary file modified themes/zenburn/titlebar/floating_focus_active.png
Binary file modified themes/zenburn/titlebar/maximized_focus_active.png
Binary file modified themes/zenburn/titlebar/sticky_focus_active.png
Binary file modified themes/zenburn/zenburn-background.png

0 comments on commit 95b4824

Please sign in to comment.