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Making a game out of smoothed particle hydrodynamics and OpenGL

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Author: Austin Brennan University: Clemson University Course: 2D Fluid Simulation Professor: Dr. Jerry Tessendorf Due Date: 4/21/2016

#Nature's Tap

Purpose:

This is my final project for the 2D fluid simulation course at Clemson. It is a game based off of the Smoothed Particle Hydrodymanics (SPH) fluid solver technique we learned in class.

##Build: $> ./build

##Usage: $> ./natures_tap

w/a/s/d switches gravity to point up/left/down/right

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