Stars
Source Code for "N-BVH: Neural ray queries with bounding volume hierarchies" (SIGGRAPH 2024)
Code release for "Terrain Amplification using Multi-scale Erosion"
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
Learn to use WebGPU for native graphic applications in C++
Public version of KarstNSim, a C++ code for Karstic Network Simulation
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
Modular node graph based noise generation library using SIMD, C++17 and templates
Bookmarks in graphics, algorithms, low level programming, math, languages
The accompanying code of the Learn WebGPU C++ programming guide
approximate a mesh with a set of spheres
A C/C++ single-file library for drop-in lightmap baking. Just use your existing OpenGL renderer to bounce light!
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
Mixbox is a library for natural color mixing based on real pigments.
The official implementation of MesoGen: Designing Procedural On-Surface Stranded Mesostructures (Siggraph 2023)
The best library for implementation of all Data Structures and Algorithms - Trees + Graph Algorithms too!
The repository provides code for running inference with the SegmentAnything Model (SAM), links for downloading the trained model checkpoints, and example notebooks that show how to use the model.
An advanced literate programming tool for writing incremental programming courses.
Code for the paper "MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping"
Code repository for the EGSR 2021 paper MatMorpher: A Morphing Operator for SVBRDFs
Huge library of matcap PNG textures organized by color
This is accompanying code for our JCGT / I3D paper, "A Dataset and Explorer for 3D Signed Distance Functions (SDF)".