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WorldGeneration

Alex O'Neill edited this page Oct 18, 2022 · 3 revisions

No Tree Punching adds small loose rocks (of all rock types) that spawn anywhere. They can be broken without any tool, or picked up by right clicking. These rocks can be then crafted into cobblestone.

Loose Rocks

Configuration

The block tag notreepunching:loose_rock_placeable_on controls what blocks loose rocks can spawn on during world generation. The exact type of rock is chosen by the first recognized block found underneath (for instance, andesite will create an andesite rock, sand or sandstone will create a sandstone rock, etc.)

In 1.16, you can add the loose rocks feature to world gen using a Datapack. No Tree Punching adds the following feature:

{
    "type": "notreepunching:loose_rocks",
    "config": {}
}

By default, No Tree Punching will add this feature to all biomes with a category that is not ocean, end, or nether. This can be disabled with the following config options:

#Enables loose rock world gen added automatically to biomes.
enableLooseRocksWorldGen = true
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