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Edge N-Level Sparse Visibility Graphs for fast optimal Any-Angle Pathfinding

C++ 20 2 Updated Jul 4, 2017

Engineering LaCAM*: Towards Real-Time, Large-Scale, and Near-Optimal Multi-Agent Pathfinding (AAMAS-24)

C++ 35 7 Updated Jul 28, 2024

This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pa…

C++ 35 17 Updated Sep 13, 2024

LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding (AAAI-23)

C++ 37 15 Updated Mar 19, 2024

Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes

C++ 69 13 Updated Jul 6, 2024

Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces

C++ 70 14 Updated Sep 10, 2024

Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.

C 85 14 Updated Apr 27, 2024

Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.

C++ 73 20 Updated Mar 1, 2019

Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is conti…

C++ 103 38 Updated Dec 5, 2021

Continuous CBS - a modification of conflict based search algorithm, that allows to perform actions (move, wait) of arbitrary duration. Timeline is not discretized, i.e. is continuous.

C++ 197 52 Updated Mar 29, 2024

Minimal A* implementation in C. No dynamic memory allocation.

C 112 7 Updated Apr 17, 2024

... the open-source glide computer

C++ 340 279 Updated Sep 16, 2024

Crowd Simulation 23/24 (@UtrechtUniversity) course project simulating 15k+ zombies in real-time

C++ 3 Updated Jun 14, 2024

An STL only, "bring-your-own AI agent" flow field navigation library

C++ 5 Updated Mar 20, 2022

Flow Field Naviation implementation

C 3 Updated Aug 25, 2022

Hierarchical task network planner for Unreal Engine

C++ 12 2 Updated May 31, 2024

A collection of essential Decision-Making, Pathfinding and Traversal algorithms in their basic implementations, serving as a starting point for game AI projects.

C++ 2 Updated Aug 15, 2023
C++ 3 Updated Aug 7, 2024

Give a brain to your game's NPCs

C++ 457 24 Updated May 8, 2024

C++ DataFrame for statistical, Financial, and ML analysis -- in modern C++ using native types and contiguous memory storage

C++ 2,429 307 Updated Sep 17, 2024

A simple HTN planner based around the principles of the Builder pattern.

C++ 8 2 Updated Dec 24, 2023

A simple HTN planner based around the principles of the Builder Pattern, [Original](https://github.com/ptrefall/fluid-hierarchical-task-network) ported into [C++ Version](https://github.com/amoldes…

C++ 2 1 Updated Feb 11, 2024

A simple HTN planner based around the principles of the Builder pattern.

C# 335 47 Updated Aug 15, 2024

A C++ hierarchical task network (HTN) planner library that interprets a custom domain language.

C++ 8 1 Updated Dec 9, 2023

Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine

C++ 34 7 Updated Sep 10, 2024

Lifted Logic for Task Networks: SAT-driven Planning for Totally-ordered Hierarchical Task Networks (HTN)

C++ 28 8 Updated Dec 5, 2023

Hierarchical-Task-Network planner in C++

C++ 42 11 Updated Jul 30, 2016

ZeroMQ core engine in C++, implements ZMTP/3.1

C++ 9,637 2,351 Updated Sep 6, 2024

Hercules is a collaborative software development project revolving around the creation of a robust massively multiplayer online role playing game (MMORPG) server package. Written in C, the program …

C 891 756 Updated Aug 31, 2024

The most comprehensive technical map of game development. Help game developers save time on known problems and save more energy for more creative work.

Shell 30 6 Updated Oct 18, 2023
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