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Revert client/server version changes
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soccermitchy committed Dec 18, 2016
1 parent 56aef03 commit 8a61c4c
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Showing 4 changed files with 2 additions and 7 deletions.
2 changes: 1 addition & 1 deletion Client/Main.cs
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ public class Main : Script
{
public static PlayerSettings PlayerSettings;
public static ServerSettings ServerSettings;
public static ScriptVersion LocalScriptVersion = ScriptVersion.VERSION_0_9_4;
public static ScriptVersion LocalScriptVersion = ScriptVersion.VERSION_0_9_3;

private readonly UIMenu _mainMenu;
public UIMenu _serverBrowserMenu;
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1 change: 0 additions & 1 deletion Client/VehicleData.cs
Original file line number Diff line number Diff line change
Expand Up @@ -36,7 +36,6 @@ public enum ScriptVersion // Please only increment this/add versions on changes
VERSION_0_9_1 = 6,
VERSION_0_9_2 = 7,
VERSION_0_9_3 = 8,
VERSION_0_9_4 = 9
}

[ProtoContract]
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2 changes: 1 addition & 1 deletion Server/GameServer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -399,7 +399,7 @@ public GameServer()
/// <summary>
/// Server-side script version
/// </summary>
public readonly ScriptVersion ServerVersion = ScriptVersion.VERSION_0_9_4;
public readonly ScriptVersion ServerVersion = ScriptVersion.VERSION_0_9_3;
/// <summary>
/// Gamemode ServerScript object
/// Note: ReSharper is suggesting we change this variable's name to 'Gamemode'
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4 changes: 0 additions & 4 deletions Server/VehicleData.cs
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Expand Up @@ -116,10 +116,6 @@ public enum ScriptVersion
/// v0.9.3
/// </summary>
VERSION_0_9_3 = 8,
/// <summary>
/// v0.9.4
/// </summary>
VERSION_0_9_4 = 9
}

/// <summary>
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