Tags: SubnauticaModding/Nautilus
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fix: FINALLY fix prefab request & caching issues (#525) * Remove requests array and lock cache dictionary Freddy 5 bear or or or or or * Change duplicate cache entries log level to debug * Removed unnecessary lock statement The game is single threaded, so the lock does nothing. * Attempt to make Nautilus construct prefabs once * Make sure to clear the running prefabs on quit * Add back warning log --------- Co-authored-by: Metious <[email protected]>
Survival Handler Fixes and Improvements. (#509) Fix: Setting negative oxygen did not work right. Fix: Setting Negative Health would never kill and could glitch the player if reaching 0. Fix: InventoryUsables was list instead of HashSet Improvement: Added RunActionOnConsume(TechType techType, Action customAction, bool isEdible) to allow mods to send their own custom action to be performed when item is consumed.
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