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Clean up repetitive code in CraftTreePatcher.cs #526

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merged 2 commits into from
Jan 7, 2024
Merged

Clean up repetitive code in CraftTreePatcher.cs #526

merged 2 commits into from
Jan 7, 2024

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RamuneNeptune
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Changes made in this pull request

  • Cut down on repetitive code

Breaking changes

  • Nada. Nil. Zilch. None.

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github-actions bot commented Jan 7, 2024

CLA Assistant Lite bot All contributors have signed the CLA ✍️ ✅

@RamuneNeptune
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I have read the CLA Document and I hereby sign the CLA

github-actions bot added a commit that referenced this pull request Jan 7, 2024
@RamuneNeptune
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Don't do anything with this yet, gotta test it

internal static Dictionary<CraftTree.Type, List<Node>> NodesToRemove = new();
internal static Dictionary<CraftTree.Type, List<CraftingNode>> CraftingNodes = new();
internal static Dictionary<CraftTree.Type, List<TabNode>> TabNodes = new();
internal static Dictionary<CraftTree.Type, CraftTree> CachedTrees = new();
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I might be blind but it looks like you remove CachedTrees here (not just moved it) and it's used further down on line 93/94.

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Potentially a consequence of just pulling this one commit from amongst your others

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Also somehow turned the Dictionaries into lists.. lol

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looks like it reverted parts of my commit from the other day

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@JKohlman JKohlman Jan 7, 2024

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Yeah that explains both issues, Ramune didn't have those when they made this commit. CachedTrees didn't exist and they weren't* dictionaries at the point when the commit was made.

Edited to fix 2am brain

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I mean they should be dictionaries.

@Metious Metious merged commit 42e3ca7 into SubnauticaModding:master Jan 7, 2024
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4 participants