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SMLHelper 2.9 Release #190
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…u from a `ConfigFile`.
…er of the `ConfigFile` without needing to declare an empty constructor that just calls the `base(string, string)` constructor.
…odOptionEventArgs` interface.
…e SMLHelper example mod as a base for creating Tooltips internally.
…aces` namespace for consistency.
…te defaults when a `MenuAttribute` is not specified.
…s` specialised in automatically generating an options menu based on attributes declared in a `ConfigFile` subclass implementation.
… new()` for registering a `ConfigModOptions<T>` generated options menu to the options panel. Also registers the `ConfigFile.Save` method to the OnSave/OnQuit events when appropriate (based on attributes).
…and mod options menu.
…ders, either from the new Attributes-based API or the standard ModOptions API.
…nvoke` comes from an external extension method which is not part of BelowZero, and could be dropped from SN at any time. Besides, Invoke is fast enough in this context.
…and Enum-based Choices can use the attribute).
…or consistency with design changes.
…ops for slightly improved performance.
…g `ConsoleCommandsHandler.RegisterConsoleCommand` or via attributing a method with the `ConsoleCommandAttribute`.
…ontaining information about commands and parameters respectively.
- `ConsoleCommand`-decorated methods now must manually be registered by registering their containing `Type` via `IConsoleCommandHelper.RegisterConsoleCommands(Type)`
Custom Console Commands API
toebeann
approved these changes
Sep 15, 2020
Pda Entry Data Overwriting
MrPurple6411
approved these changes
Sep 15, 2020
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Changes made in this pull request
NullReferenceException
if a prefab does not have aSkyApplier
GetGameObjectAsync
method toModPrefab
, so it could work after upcoming async update for SN.SMLHelper 2.9.0 (Subnautica).zip
SMLHelper 2.9.0 (Subnautica Experimental).zip
SMLHelper 2.9.0 (BelowZero).zip
SMLHelper 2.9.0 (BelowZero Experimental).zip