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base repository: SubnauticaModding/Nautilus
base: 1.0.0-pre.31
head repository: SubnauticaModding/Nautilus
compare: master
- 10 commits
- 24 files changed
- 4 contributors
Commits on May 18, 2024
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Commits on Jun 6, 2024
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fix: Tab node display names are incorrect (#550)
Fixed tab nodes not having display names
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Commits on Jun 9, 2024
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feat: Add OnSpawned callback to Coordinated Spawns SpawnInfos (#551)
Add OnSpawned callback to coordinated SpawnInfo
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Commits on Jun 25, 2024
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Commits on Jul 21, 2024
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Commits on Sep 13, 2024
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feat: Custom FMOD support for PlayableDirector (#554)
* Added attaching functionality for FMOD channel * Added FMOD support for playable behaviour
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fix!: Seatruck Fabricator & Fix tabs and crafting nodes on same level (…
…#556) * Made tabs and crafting nodes compatible Co-Authored-By: EldritchCarMaker <[email protected]> * Revert "fix: Use Fallback Node if targeted node not found. (#527)" This reverts commit 48d9b00. * Revert "chore: Clean up repetitive code in CraftTreePatcher.cs (#526)" This reverts commit 42e3ca7. * Revert "feat: Workbench Organization (#486)" This reverts commit e992abe. * Removed commented code --------- Co-authored-by: EldritchCarMaker <[email protected]>
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Commits on Sep 18, 2024
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feat: Thunderkit Utilities (#558)
* Added thunderkit utilites * Added SN/BZ checking * Added separate enums for the layers in SN & BZ * Changed name of application modes * Moved material getters to MaterialUtils * Changed layer application to use switch expression * Removed unnecessary comment * Changed property names to respect their type name * Added default index of 0 to material indices * Added graphic setting and reverted default build config * Added graphic option to layer applier & removed outdated comment
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