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fix!: Prefab roots should not be deactivated by Nautilus (#548)
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LeeTwentyThree committed May 8, 2024
1 parent a36127f commit 797ac1d
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1 change: 0 additions & 1 deletion Nautilus/Handlers/PrefabHandler.cs
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,6 @@ private static IEnumerator InitPrefabAsync(TaskResult<GameObject> gameObject, Pr
InternalLogger.Error($"PrefabHandler: PrefabFactory returned null for {info.ClassID}");
yield break;
}
obj.SetActive(false);

var techType = info.TechType;
var classId = info.ClassID;
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