SmallGame
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gl_ssao
gl_ssao PublicForked from nvpro-samples/gl_ssao
optimized screen-space ambient occlusion, cache-aware hbao
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gl_vk_bk3dthreaded
gl_vk_bk3dthreaded PublicForked from nvpro-samples/gl_vk_bk3dthreaded
Vulkan sample rendering 3D with 'worker-threads'
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gl_vk_chopper
gl_vk_chopper PublicForked from nvpro-samples/gl_vk_chopper
Simple vulkan rendering example.
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gl_vk_supersampled
gl_vk_supersampled PublicForked from nvpro-samples/gl_vk_supersampled
Vulkan sample showing a high quality super-sampled rendering
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folly
folly PublicForked from facebook/folly
An open-source C++ library developed and used at Facebook.
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imgui
imgui PublicForked from Flix01/imgui
Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies
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Repositories
- bsf Public Forked from GameFoundry/bsf
Modern C++14 library for the development of real-time graphical applications
SmallGame/bsf’s past year of commit activity - Core Public Forked from YafaRay/Core
YafaRay a free open source raytracer - Free rays for the masses!
SmallGame/Core’s past year of commit activity - pbrt-v3 Public Forked from mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
SmallGame/pbrt-v3’s past year of commit activity
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