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Lua_helper.add_callback(lua, -> funk.set( #15366

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Merge branch 'experimental' into patch-4
  • Loading branch information
mcagabe19 committed Sep 16, 2024
commit cca6b34f892d8727469686c34c5761ccae49ad4f
30 changes: 15 additions & 15 deletions source/psychlua/ShaderFunctions.hx
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,11 @@ class ShaderFunctions
public static function implement(funk:FunkinLua)
{
// shader shit
funk.addLocalCallback("initLuaShader", function(name:String, ?glslVersion:Int = 120) {
funk.addLocalCallback("initLuaShader", function(name:String) {
if(!ClientPrefs.data.shaders) return false;

#if (!flash && sys)
return funk.initLuaShader(name, glslVersion);
return funk.initLuaShader(name);
#else
FunkinLua.luaTrace("initLuaShader: Platform unsupported for Runtime Shaders!", false, false, FlxColor.RED);
#end
Expand Down Expand Up @@ -62,7 +62,7 @@ class ShaderFunctions


funk.set("getShaderBool", function(obj:String, prop:String) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if (shader == null)
{
Expand All @@ -76,7 +76,7 @@ class ShaderFunctions
#end
});
funk.set("getShaderBoolArray", function(obj:String, prop:String) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if (shader == null)
{
Expand All @@ -90,7 +90,7 @@ class ShaderFunctions
#end
});
funk.set("getShaderInt", function(obj:String, prop:String) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if (shader == null)
{
Expand All @@ -104,7 +104,7 @@ class ShaderFunctions
#end
});
funk.set("getShaderIntArray", function(obj:String, prop:String) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if (shader == null)
{
Expand All @@ -118,7 +118,7 @@ class ShaderFunctions
#end
});
funk.set("getShaderFloat", function(obj:String, prop:String) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if (shader == null)
{
Expand All @@ -132,7 +132,7 @@ class ShaderFunctions
#end
});
funk.set("getShaderFloatArray", function(obj:String, prop:String) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if (shader == null)
{
Expand All @@ -148,7 +148,7 @@ class ShaderFunctions


funk.set("setShaderBool", function(obj:String, prop:String, value:Bool) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if(shader == null)
{
Expand All @@ -163,7 +163,7 @@ class ShaderFunctions
#end
});
funk.set("setShaderBoolArray", function(obj:String, prop:String, values:Dynamic) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if(shader == null)
{
Expand All @@ -178,7 +178,7 @@ class ShaderFunctions
#end
});
funk.set("setShaderInt", function(obj:String, prop:String, value:Int) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if(shader == null)
{
Expand All @@ -193,7 +193,7 @@ class ShaderFunctions
#end
});
funk.set("setShaderIntArray", function(obj:String, prop:String, values:Dynamic) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if(shader == null)
{
Expand All @@ -208,7 +208,7 @@ class ShaderFunctions
#end
});
funk.set("setShaderFloat", function(obj:String, prop:String, value:Float) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if(shader == null)
{
Expand All @@ -223,7 +223,7 @@ class ShaderFunctions
#end
});
funk.set("setShaderFloatArray", function(obj:String, prop:String, values:Dynamic) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if(shader == null)
{
Expand All @@ -240,7 +240,7 @@ class ShaderFunctions
});

funk.set("setShaderSampler2D", function(obj:String, prop:String, bitmapdataPath:String) {
#if (!flash && MODS_ALLOWED && sys)
#if (!flash && sys)
var shader:FlxRuntimeShader = getShader(obj);
if(shader == null)
{
Expand Down
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