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lua fixes & changes #13326

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2 changes: 1 addition & 1 deletion source/Main.hx
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@ class Main extends Sprite
game.height = Math.ceil(stageHeight / game.zoom);
}

#if LUA_ALLOWED Lua.set_callbacks_function(cpp.Callable.fromStaticFunction(psychlua.CallbackHandler.call)); #end
#if LUA_ALLOWED llua.Lua.set_callbacks_function(cpp.Callable.fromStaticFunction(psychlua.CallbackHandler.call)); #end
Controls.instance = new Controls();
ClientPrefs.loadDefaultKeys();
#if ACHIEVEMENTS_ALLOWED Achievements.load(); #end
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16 changes: 8 additions & 8 deletions source/backend/Achievements.hx
Original file line number Diff line number Diff line change
Expand Up @@ -265,9 +265,9 @@ class Achievements {
}

#if LUA_ALLOWED
public static function addLuaCallbacks(lua:State)
public static function addLuaCallbacks(funk:FunkinLua)
{
Lua_helper.add_callback(lua, "getAchievementScore", function(name:String):Float
funk.set("getAchievementScore", function(name:String):Float
{
if(!achievements.exists(name))
{
Expand All @@ -276,7 +276,7 @@ class Achievements {
}
return getScore(name);
});
Lua_helper.add_callback(lua, "setAchievementScore", function(name:String, ?value:Float = 1, ?saveIfNotUnlocked:Bool = true):Float
funk.set("setAchievementScore", function(name:String, ?value:Float = 1, ?saveIfNotUnlocked:Bool = true):Float
{
if(!achievements.exists(name))
{
Expand All @@ -285,7 +285,7 @@ class Achievements {
}
return setScore(name, value, saveIfNotUnlocked);
});
Lua_helper.add_callback(lua, "addAchievementScore", function(name:String, ?value:Float = 1, ?saveIfNotUnlocked:Bool = true):Float
funk.set("addAchievementScore", function(name:String, ?value:Float = 1, ?saveIfNotUnlocked:Bool = true):Float
{
if(!achievements.exists(name))
{
Expand All @@ -294,7 +294,7 @@ class Achievements {
}
return addScore(name, value, saveIfNotUnlocked);
});
Lua_helper.add_callback(lua, "unlockAchievement", function(name:String):Dynamic
funk.set("unlockAchievement", function(name:String):Dynamic
{
if(!achievements.exists(name))
{
Expand All @@ -303,7 +303,7 @@ class Achievements {
}
return unlock(name);
});
Lua_helper.add_callback(lua, "isAchievementUnlocked", function(name:String):Dynamic
funk.set("isAchievementUnlocked", function(name:String):Dynamic
{
if(!achievements.exists(name))
{
Expand All @@ -312,9 +312,9 @@ class Achievements {
}
return isUnlocked(name);
});
Lua_helper.add_callback(lua, "achievementExists", function(name:String) return achievements.exists(name));
funk.set("achievementExists", function(name:String) return achievements.exists(name));
}
#end
#end
}
#end
#end
6 changes: 3 additions & 3 deletions source/backend/Discord.hx
Original file line number Diff line number Diff line change
Expand Up @@ -143,12 +143,12 @@ class DiscordClient
#end

#if LUA_ALLOWED
public static function addLuaCallbacks(lua:State) {
Lua_helper.add_callback(lua, "changeDiscordPresence", function(details:String, state:Null<String>, ?smallImageKey:String, ?hasStartTimestamp:Bool, ?endTimestamp:Float) {
public static function addLuaCallbacks(funk:psychlua.FunkinLua) {
funk.set("changeDiscordPresence", function(details:String, state:Null<String>, ?smallImageKey:String, ?hasStartTimestamp:Bool, ?endTimestamp:Float) {
changePresence(details, state, smallImageKey, hasStartTimestamp, endTimestamp);
});

Lua_helper.add_callback(lua, "changeDiscordClientID", function(?newID:String = null) {
funk.set("changeDiscordClientID", function(?newID:String = null) {
if(newID == null) newID = _defaultID;
clientID = newID;
});
Expand Down
5 changes: 0 additions & 5 deletions source/import.hx
Original file line number Diff line number Diff line change
Expand Up @@ -5,11 +5,6 @@ import backend.Discord;
#end

//Psych
#if LUA_ALLOWED
import llua.*;
import llua.Lua;
#end

#if ACHIEVEMENTS_ALLOWED
import backend.Achievements;
#end
Expand Down
7 changes: 3 additions & 4 deletions source/psychlua/CustomSubstate.hx
Original file line number Diff line number Diff line change
Expand Up @@ -10,10 +10,9 @@ class CustomSubstate extends MusicBeatSubstate
public static function implement(funk:FunkinLua)
{
#if LUA_ALLOWED
var lua = funk.lua;
Lua_helper.add_callback(lua, "openCustomSubstate", openCustomSubstate);
Lua_helper.add_callback(lua, "closeCustomSubstate", closeCustomSubstate);
Lua_helper.add_callback(lua, "insertToCustomSubstate", insertToCustomSubstate);
funk.set("openCustomSubstate", openCustomSubstate);
funk.set("closeCustomSubstate", closeCustomSubstate);
funk.set("insertToCustomSubstate", insertToCustomSubstate);
#end
}

Expand Down
29 changes: 14 additions & 15 deletions source/psychlua/DeprecatedFunctions.hx
Original file line number Diff line number Diff line change
Expand Up @@ -9,14 +9,13 @@ class DeprecatedFunctions
{
public static function implement(funk:FunkinLua)
{
var lua:State = funk.lua;
// DEPRECATED, DONT MESS WITH THESE SHITS, ITS JUST THERE FOR BACKWARD COMPATIBILITY
Lua_helper.add_callback(lua, "addAnimationByIndicesLoop", function(obj:String, name:String, prefix:String, indices:String, framerate:Int = 24) {
funk.set("addAnimationByIndicesLoop", function(obj:String, name:String, prefix:String, indices:String, framerate:Int = 24) {
FunkinLua.luaTrace("addAnimationByIndicesLoop is deprecated! Use addAnimationByIndices instead", false, true);
return LuaUtils.addAnimByIndices(obj, name, prefix, indices, framerate, true);
});

Lua_helper.add_callback(lua, "objectPlayAnimation", function(obj:String, name:String, forced:Bool = false, ?startFrame:Int = 0) {
funk.set("objectPlayAnimation", function(obj:String, name:String, forced:Bool = false, ?startFrame:Int = 0) {
FunkinLua.luaTrace("objectPlayAnimation is deprecated! Use playAnim instead", false, true);
if(PlayState.instance.getLuaObject(obj,false) != null) {
PlayState.instance.getLuaObject(obj,false).animation.play(name, forced, false, startFrame);
Expand All @@ -30,7 +29,7 @@ class DeprecatedFunctions
}
return false;
});
Lua_helper.add_callback(lua, "characterPlayAnim", function(character:String, anim:String, ?forced:Bool = false) {
funk.set("characterPlayAnim", function(character:String, anim:String, ?forced:Bool = false) {
FunkinLua.luaTrace("characterPlayAnim is deprecated! Use playAnim instead", false, true);
switch(character.toLowerCase()) {
case 'dad':
Expand All @@ -44,12 +43,12 @@ class DeprecatedFunctions
PlayState.instance.boyfriend.playAnim(anim, forced);
}
});
Lua_helper.add_callback(lua, "luaSpriteMakeGraphic", function(tag:String, width:Int, height:Int, color:String) {
funk.set("luaSpriteMakeGraphic", function(tag:String, width:Int, height:Int, color:String) {
FunkinLua.luaTrace("luaSpriteMakeGraphic is deprecated! Use makeGraphic instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag))
PlayState.instance.modchartSprites.get(tag).makeGraphic(width, height, CoolUtil.colorFromString(color));
});
Lua_helper.add_callback(lua, "luaSpriteAddAnimationByPrefix", function(tag:String, name:String, prefix:String, framerate:Int = 24, loop:Bool = true) {
funk.set("luaSpriteAddAnimationByPrefix", function(tag:String, name:String, prefix:String, framerate:Int = 24, loop:Bool = true) {
FunkinLua.luaTrace("luaSpriteAddAnimationByPrefix is deprecated! Use addAnimationByPrefix instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag)) {
var cock:ModchartSprite = PlayState.instance.modchartSprites.get(tag);
Expand All @@ -59,7 +58,7 @@ class DeprecatedFunctions
}
}
});
Lua_helper.add_callback(lua, "luaSpriteAddAnimationByIndices", function(tag:String, name:String, prefix:String, indices:String, framerate:Int = 24) {
funk.set("luaSpriteAddAnimationByIndices", function(tag:String, name:String, prefix:String, indices:String, framerate:Int = 24) {
FunkinLua.luaTrace("luaSpriteAddAnimationByIndices is deprecated! Use addAnimationByIndices instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag)) {
var strIndices:Array<String> = indices.trim().split(',');
Expand All @@ -74,13 +73,13 @@ class DeprecatedFunctions
}
}
});
Lua_helper.add_callback(lua, "luaSpritePlayAnimation", function(tag:String, name:String, forced:Bool = false) {
funk.set("luaSpritePlayAnimation", function(tag:String, name:String, forced:Bool = false) {
FunkinLua.luaTrace("luaSpritePlayAnimation is deprecated! Use playAnim instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag)) {
PlayState.instance.modchartSprites.get(tag).animation.play(name, forced);
}
});
Lua_helper.add_callback(lua, "setLuaSpriteCamera", function(tag:String, camera:String = '') {
funk.set("setLuaSpriteCamera", function(tag:String, camera:String = '') {
FunkinLua.luaTrace("setLuaSpriteCamera is deprecated! Use setObjectCamera instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag)) {
PlayState.instance.modchartSprites.get(tag).cameras = [LuaUtils.cameraFromString(camera)];
Expand All @@ -89,15 +88,15 @@ class DeprecatedFunctions
FunkinLua.luaTrace("Lua sprite with tag: " + tag + " doesn't exist!");
return false;
});
Lua_helper.add_callback(lua, "setLuaSpriteScrollFactor", function(tag:String, scrollX:Float, scrollY:Float) {
funk.set("setLuaSpriteScrollFactor", function(tag:String, scrollX:Float, scrollY:Float) {
FunkinLua.luaTrace("setLuaSpriteScrollFactor is deprecated! Use setScrollFactor instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag)) {
PlayState.instance.modchartSprites.get(tag).scrollFactor.set(scrollX, scrollY);
return true;
}
return false;
});
Lua_helper.add_callback(lua, "scaleLuaSprite", function(tag:String, x:Float, y:Float) {
funk.set("scaleLuaSprite", function(tag:String, x:Float, y:Float) {
FunkinLua.luaTrace("scaleLuaSprite is deprecated! Use scaleObject instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag)) {
var shit:ModchartSprite = PlayState.instance.modchartSprites.get(tag);
Expand All @@ -107,7 +106,7 @@ class DeprecatedFunctions
}
return false;
});
Lua_helper.add_callback(lua, "getPropertyLuaSprite", function(tag:String, variable:String) {
funk.set("getPropertyLuaSprite", function(tag:String, variable:String) {
FunkinLua.luaTrace("getPropertyLuaSprite is deprecated! Use getProperty instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag)) {
var killMe:Array<String> = variable.split('.');
Expand All @@ -122,7 +121,7 @@ class DeprecatedFunctions
}
return null;
});
Lua_helper.add_callback(lua, "setPropertyLuaSprite", function(tag:String, variable:String, value:Dynamic) {
funk.set("setPropertyLuaSprite", function(tag:String, variable:String, value:Dynamic) {
FunkinLua.luaTrace("setPropertyLuaSprite is deprecated! Use setProperty instead", false, true);
if(PlayState.instance.modchartSprites.exists(tag)) {
var killMe:Array<String> = variable.split('.');
Expand All @@ -140,12 +139,12 @@ class DeprecatedFunctions
FunkinLua.luaTrace("setPropertyLuaSprite: Lua sprite with tag: " + tag + " doesn't exist!");
return false;
});
Lua_helper.add_callback(lua, "musicFadeIn", function(duration:Float, fromValue:Float = 0, toValue:Float = 1) {
funk.set("musicFadeIn", function(duration:Float, fromValue:Float = 0, toValue:Float = 1) {
FlxG.sound.music.fadeIn(duration, fromValue, toValue);
FunkinLua.luaTrace('musicFadeIn is deprecated! Use soundFadeIn instead.', false, true);

});
Lua_helper.add_callback(lua, "musicFadeOut", function(duration:Float, toValue:Float = 0) {
funk.set("musicFadeOut", function(duration:Float, toValue:Float = 0) {
FlxG.sound.music.fadeOut(duration, toValue);
FunkinLua.luaTrace('musicFadeOut is deprecated! Use soundFadeOut instead.', false, true);
});
Expand Down
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