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Error to compile fnf #13316
Comments
you can’t, wait until #13304 is merged cuz SScript is gone |
oh ok |
so can you literally not make anything until its merged? |
it's back, use BrewScript |
how do i install it? also, compiling will try to detect sscript so im not sure what else i need to do |
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Dont understand what you mean @MemeHovy |
https://github.com/ShadowMario/FNF-PsychEngine/tree/experimental and install SScript 4.1.0 |
Still don't work for me, maybe i misunderstood |
|
Yes, that's what i did but sill nothing |
show me |
1 month and blud hasnt shown |
its still not working |
do |
Describe your problem here.
I tried to compile the FNF-Psych Engine files but I get:
FNFPsychEngine/.haxelib/SScript/5,2,0/src/macro/Macro.hx:10: characters 96-100 : SScript is not available, thanks to everyone for their support.
and then nothing happens.
I have all the dependencies and I followed the instructions to be able to program it but it doesn't work for me.
What can I do to make it work?
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows x64
Did you edit anything in this build? If so, mention or summarize your changes.
no
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