Lists (17)
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Serializes and renders ⚠ missing component info in Unity
Speeding up your Inspector workflow in Unity 3D
This is part of HECS.Framework, isolated for using outside of HECS
Usefull Unity tool for animating UI with just drag and drop
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
Unity Runtime Mesh Simplification
A tool interoperate between CoreCLR and Il2Cpp at runtime
Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles
Unity Figma Importer turns your Figma design into Unity UI elements and can bind codes with layout files to create Unity apps with ease.
Generates code to allow invoking FMOD events with a strongly-typed syntax.
A set of components and tools to solve notched/cutout phones layout problems for Unity.