Skip to content
View SH42913's full-sized avatar

Block or report SH42913

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Beta Lists are currently in beta. Share feedback and report bugs.

Starred repositories

Showing results

Serializes and renders ⚠ missing component info in Unity

C# 137 7 Updated Jun 27, 2023

Mesh voxelization for Unity.

C# 1,398 151 Updated Jan 6, 2019

Speeding up your Inspector workflow in Unity 3D

C# 258 16 Updated Aug 22, 2024

Xenomorp ECS

4 Updated Sep 15, 2024

Layer-based infinite procedural generation

C# 321 20 Updated Aug 21, 2024

ECS Benchmark Runner Dotnet Project

C# 7 Updated Sep 10, 2024

ECS Benchmark Runner Unity Project

C# 4 Updated Aug 5, 2024
C# 26 Updated Aug 15, 2023

Highly efficient gizmo drawer for Unity

C# 122 4 Updated Jun 4, 2024

Vulkan bindings for C# (with Unity Burst support)

C# 7 Updated Jul 16, 2024

This is part of HECS.Framework, isolated for using outside of HECS

C# 1 Updated Jun 9, 2024

Usefull Unity tool for animating UI with just drag and drop

C# 348 35 Updated Jul 25, 2024

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…

C# 2,722 121 Updated Sep 19, 2024

⚪ Stylized 🌈 Pixel Art Lighting

C# 227 14 Updated Aug 6, 2024

Unity Runtime Mesh Simplification

C# 115 10 Updated Apr 17, 2024

A tool interoperate between CoreCLR and Il2Cpp at runtime

C# 198 65 Updated Sep 15, 2024

Alternative to Texture2D.Apply() that doesn't require synchronizing with the render thread, avoiding stalls in the main thread

C 107 7 Updated Sep 7, 2024

A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.

C# 2,574 3,197 Updated Sep 19, 2024

Uses the GPU (render texture & computer shader) to compute the visibility of mesh triangles

C# 26 5 Updated May 16, 2021

Unity Figma Importer turns your Figma design into Unity UI elements and can bind codes with layout files to create Unity apps with ease.

C# 89 6 Updated Jun 14, 2024

Generates code to allow invoking FMOD events with a strongly-typed syntax.

C# 25 1 Updated Aug 29, 2024

... the tiny C# ECS that loves you back!

C# 165 5 Updated Sep 18, 2024

A set of components and tools to solve notched/cutout phones layout problems for Unity.

C# 668 91 Updated Oct 13, 2023
Next