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Draco v1.5.2 release. (google#818)
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tomfinegan committed Feb 17, 2022
1 parent 9522c22 commit bd1e8de
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5 changes: 5 additions & 0 deletions README.md
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Expand Up @@ -14,6 +14,11 @@ delays can result in transient errors that can be difficult to diagnose when
new Draco releases are launched. To avoid the issue pin your sites to a
versioned release.

### Version 1.5.2 release
* This is the same as v1.5.1 with the following two bug fixes:
* Fixes DRACO_TRANSCODER_SUPPORTED enabled builds.
* ABI version updated.

### Version 1.5.1 release
* Adds assertion enabled Emscripten builds to the release, and a subset of the
assertion enabled builds to GStatic. See the file listing below.
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2 changes: 1 addition & 1 deletion cmake/draco_build_definitions.cmake
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Expand Up @@ -60,7 +60,7 @@ macro(draco_set_build_definitions)
# passed to libtool.
#
# We set DRACO_SOVERSION = [c-a].a.r
set(LT_CURRENT 3)
set(LT_CURRENT 4)
set(LT_REVISION 0)
set(LT_AGE 0)
math(EXPR DRACO_SOVERSION_MAJOR "${LT_CURRENT} - ${LT_AGE}")
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2 changes: 1 addition & 1 deletion javascript/npm/draco3d/README.md
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Expand Up @@ -6,7 +6,7 @@
News
=======

Check out the [README](https://github.com/google/draco/blob/1.5.1/README.md)
Check out the [README](https://github.com/google/draco/blob/1.5.2/README.md)
file for news about this release.

Description
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2 changes: 1 addition & 1 deletion javascript/npm/draco3d/package.json
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@@ -1,6 +1,6 @@
{
"name": "draco3d",
"version": "1.5.1",
"version": "1.5.2",
"description": "Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.",
"main": "draco3d.js",
"scripts": {
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2 changes: 1 addition & 1 deletion javascript/npm/draco3dgltf/README.md
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Expand Up @@ -24,7 +24,7 @@ Draco github glTF branch URL: https://github.com/google/draco/tree/gltf_2.0_drac
News
=======

Check out the [README](https://github.com/google/draco/blob/1.5.1/README.md)
Check out the [README](https://github.com/google/draco/blob/1.5.2/README.md)
file for news about this release.

NPM Package
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2 changes: 1 addition & 1 deletion javascript/npm/draco3dgltf/package.json
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@@ -1,6 +1,6 @@
{
"name": "draco3dgltf",
"version": "1.5.1",
"version": "1.5.2",
"description": "This package contains a specific version of Draco 3D geometric compression library that is used for glTF Draco mesh compression extension.",
"main": "draco3dgltf.js",
"scripts": {
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2 changes: 1 addition & 1 deletion src/draco/core/draco_version.h
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Expand Up @@ -18,7 +18,7 @@
namespace draco {

// Draco version is comprised of <major>.<minor>.<revision>.
static const char kDracoVersion[] = "1.5.1";
static const char kDracoVersion[] = "1.5.2";

const char *Version() { return kDracoVersion; }

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15 changes: 15 additions & 0 deletions src/draco/texture/texture_utils.cc
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Expand Up @@ -99,6 +99,21 @@ std::string TextureUtils::GetExtension(ImageFormat format) {
}
}

int TextureUtils::ComputeRequiredNumChannels(
const Texture &texture, const MaterialLibrary &material_library) {
// TODO(vytyaz): Consider a case where |texture| is not only used in OMR but
// also in other texture map types.
const auto mr_textures = TextureUtils::FindTextures(
TextureMap::METALLIC_ROUGHNESS, &material_library);
if (std::find(mr_textures.begin(), mr_textures.end(), &texture) ==
mr_textures.end()) {
// Occlusion-only texture.
return 1;
}
// Occlusion-metallic-roughness texture.
return 3;
}

std::vector<const Texture *> TextureUtils::FindTextures(
const TextureMap::Type texture_type,
const MaterialLibrary *material_library) {
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7 changes: 7 additions & 0 deletions src/draco/texture/texture_utils.h
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Expand Up @@ -60,6 +60,13 @@ class TextureUtils {
// extension is returned when the |format| is NONE.
static std::string GetExtension(ImageFormat format);

// Returns the number of channels required for encoding a |texture| from a
// given |material_library|, taking into account texture opacity and assuming
// that occlusion and metallic-roughness texture maps may share a texture.
// TODO(vytyaz): Move this and FindTextures() to MaterialLibrary class.
static int ComputeRequiredNumChannels(
const Texture &texture, const MaterialLibrary &material_library);

static std::vector<const Texture *> FindTextures(
const TextureMap::Type texture_type,
const MaterialLibrary *material_library);
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165 changes: 165 additions & 0 deletions testdata/CubeScaledInstances/glTF/cube_att.gltf
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@@ -0,0 +1,165 @@
{
"asset": {
"version": "2.0",
"generator": "draco_decoder"
},
"scenes": [
{
"nodes": [
0
]
}
],
"scene": 0,
"nodes": [
{
"children": [1, 2, 3, 4]
},
{
"children": [5]
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{
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"children": [5]
},
{
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},
{
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},
{
"mesh": 0
}
],
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{
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{
"attributes": {
"NORMAL": 2,
"POSITION": 1,
"TEXCOORD_0": 3
},
"indices": 0,
"mode": 4,
"material": 0
}
]
}
],
"materials": [
{
"pbrMetallicRoughness": {
"baseColorFactor": [
0.75,
0.75,
0.75,
1
],
"metallicFactor": 0
}
}
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}
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