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D3d12/RSX: Some light improvement to program management. #1196

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merged 3 commits into from
Aug 26, 2015

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@vlj vlj commented Aug 24, 2015

This PR improves program management in order to reduce overhead of fetching program compiled, especially if the pipeline didn't change between draw call.
This makes the dice_ppu.elf test, which generates ~2000 draw calls, went from 7 fps to 10 fps here with DX12.

tambry added a commit that referenced this pull request Aug 26, 2015
D3d12/RSX: Some light improvement to program management.
@tambry tambry merged commit 99a9fd8 into RPCS3:master Aug 26, 2015
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