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Releases: Qveshn/LightAPI

Fixed issue with 1.17.1 (ThreadedMailbox scheduled tasks)

12 Jul 00:35
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  • Scheduled tasks stopped working because the method name changed in version 1.17.1. Fixed getting the correct method name for both 1.17 and 1.17.1

Fixed issue for v1_16_R3 (1.16.4)

04 Jul 22:47
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World.getMinHeight() does not exist in 1.16.4 (only in 1.16.5).

Support 1.17

22 Jun 08:51
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  • Added support for 1.17
  • Migrated from Java 1.6 to 1.8 (Java 1.8 is now required as a minimum version)
  • Added new API methods getMinLightHeight and getMaxLightHeight
  • Removed mcstats since the project died long ago
  • Added the config file to the plugin as a resource
  • Suppressed the warning "Could not find ... implementation. Trying CraftBukkit instead"

Support 1.16.4

04 Nov 15:20
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Added support for 1.16.4 (+update 1.16.3)

Support 1.16.2

16 Aug 06:32
8e5f2dc
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Added support for 1.16.2

Support 1.16

03 Jul 21:43
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  • Added support for 1.16
  • Added api-version:1.13 to plugin.yml just to prevent warnings on server startup

Added functionality to check if the world supports the specified type of lighting

01 May 14:42
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  • New method LightAPI.isSupported(World world, LightType lightType). Determines whether the world supports the specified type of lighting.
  • Fixed bug when creating/deleting light sources in a world that does not support the specified type of lighting.

Support 1.15

18 Dec 15:23
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  • Added support for 1.15
  • The restriction on only registered servers by the plugin is removed. Now any CraftBukkit-based server (not only Akarin, Paper, Purpur, etc.) can try this plugin at his own risk :)

Minor fixes to message format and content

02 Oct 01:37
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  • The format and content of messages has been changed
  • The ability to turn off the coloring of the log has been added (parameter "colored-log")

Added LightType support to enable both SKY and BLOCK light types

14 Sep 16:57
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Allows to create not only light from block, but also from sky. This is useful if you need to create a light source inside the cave, which will look like light under the open sky. The actual illumination, in this case, will depend both on the set light level and on the time of day.