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Over time, less Meeples are seen in Pennautier, what's going on?

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The Ritualists

There have been reports that in the village of Pennaultier, rituals have been taking place. Many have sought truth to the hearsay of gaining riches at these gatherings. But some whispers are, that some of the delegations have not made it back. Are you willing to find out if these rituals bring riches?

Items needed

  • Two different color dices, but one will suffice
  • The Covenstead board

The rules

You need five or six Meeples before the ritual can start. The fifth player who enters their Meeple in the Ritual, is asked to start the ceremony early, or wait for a sixth player. When decided to wait, the sixth player has to start the ritual at the time when the Meeple enters the Convenstead.

Starting the ritual

To enter the dark ritual, simply place your Meeple on the next available spot at the Covenstead. Your Meeple will now take place in the Ritual and will not be available for other actions until the Ritual has ended.

Participating

To enter the dark ritual, simply place your Meeple on the next available spot at the Covenstead. Your Meeple will now take place in the Ritual and will not be available for other actions until the Ritual has ended.

The Ceremony

When the Ceremony starts, heartbeats will rise. The last participant must roll the dice twice. Once for the creeple to pick the Meeple. The second empowering the philosipher's stone. Who gets the riches and who will be left in the ditches?

The conclusion

While the picked Meeple is getting sliced, others are being enticed. Spoils are given, for each Meeple's seat. You'll find the value at their feet. The player who's lost this unfortunate Meeple, awaits a reward to be awed by other people. It's value is multiplied by the philosipher's stone, bringing many riches back home. When the empty spot is rolled and no unfortunate Meeple is picked, each Meeple goes back with their win and none of them loses their skin.

In other words: The eyes of first dice roll appoints the Meeple who will be sacrificed. This Meeple will no longer take place in the game.
The assigned points at its seat will be muliplied with the eyes of the second roll and be gained by its player. 

All other Meeples in the convenstead will survive and will go back to their player's supply. Each plqyer will gain the assigned points of
the seat their Meeple took in the Ritual.
If the sixth spot was chosen to be empty, and appointed by the first dice roll, no Meeples will be harmed. All can go home and bring their assigned points.

End of the game

At the end of the road, the last participant will find a goat. This omen foretells the ending of the Meeples at the Covenstead. The participant can only roll the dice once, which will start the dark art. The ritual starts, however, incomplete, now will suck the life out of all the Meeples, until they deplete.

The participant, being unaware, has sacrificed all the Meeples' power, in the darkest hour. Each active participant in the ritual will gain the riches equal to the power of the philosipher's stone, contributing to what they will own.

In other words: It is possible that Meeples are still on the board when the game ends. In this case, there will be one final dice rol.
All Meeples are sacrificed and gain the points according to their position, multiplied by the dice's value.
All sacrificed Meeples will not count towards any other bonuses based on active game mechanics that give points to: missing, sacrificed, or inactive Meeples

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