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Remove unused tweak
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Parallellines0451 committed Feb 2, 2024
1 parent bc36aec commit 5208046
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Showing 228 changed files with 1,596 additions and 1,824 deletions.
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cubemap_reflect/gta_cubemap_reflectPS1.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple + console-like ambient reflection intensity + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Summary: removed unnecessary stipple + console-like ambient reflection intensity + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand Down Expand Up @@ -143,7 +143,6 @@
def c141, 20, 0.0142857, 4.375, 0.15
// ----------------------------------------------------------------------------------------------------------------------------------------------
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 9.5288295574e-44 // 68
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 0, -1, -0, 9.99999975e-006
def c1, -0.00999999978, 100, -0.5, 0.5
Expand Down Expand Up @@ -172,19 +171,19 @@
dcl_2d s15
/* removed stipple
mov_sat r0.x, c39.x
mul r0.x, r0.x, c150.x
mul r0.x, r0.x, c4.x
frc r0.y, r0.x
mul r0.z, r0.y, c150.y
mul r0.z, r0.y, c4.y
frc r0.w, r0.z
add r1.xy, r0.zxzw, -r0.wyzw
mul r0.xy, c150.z, vPos
mul r0.xy, c4.z, vPos
frc r0.xy, r0_abs
cmp r0.xy, vPos, r0, -r0
mul r0.xy, r0, c150.w
mad r0.xy, r1, c150.w, r0
mul r0.xy, r0, c4.w
mad r0.xy, r1, c4.w, r0
mov r0.zw, c0.x
texldl r0, r0, s10
cmp r0, -r0.x, c0.y, c0.z
cmp r0, -r0.y, c0.y, c0.z
texkill r0
removed stipple */
texld r0, v0, s0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cubemap_reflect/gta_cubemap_reflectPS10.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple + console-like ambient reflection intensity + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Summary: removed unnecessary stipple + console-like ambient reflection intensity + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand Down Expand Up @@ -119,7 +119,6 @@
def c141, 20, 0.0142857, 4.375, 0.15
// ----------------------------------------------------------------------------------------------------------------------------------------------
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.0789998175e-43 // 77
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 0, -1, -0, 9.99999975e-006
def c1, -0.00999999978, 100, -0.5, 0.5
Expand Down Expand Up @@ -148,19 +147,19 @@
dcl_2d s15
/* removed stipple
mov_sat r0.x, c39.x
mul r0.x, r0.x, c150.x
mul r0.x, r0.x, c4.x
frc r0.y, r0.x
mul r0.z, r0.y, c150.y
mul r0.z, r0.y, c4.y
frc r0.w, r0.z
add r1.xy, r0.zxzw, -r0.wyzw
mul r0.xy, c150.z, vPos
mul r0.xy, c4.z, vPos
frc r0.xy, r0_abs
cmp r0.xy, vPos, r0, -r0
mul r0.xy, r0, c150.w
mad r0.xy, r1, c150.w, r0
mul r0.xy, r0, c4.w
mad r0.xy, r1, c4.w, r0
mov r0.zw, c0.x
texldl r0, r0, s10
cmp r0, -r0.x, c0.y, c0.z
cmp r0, -r0.y, c0.y, c0.z
texkill r0
removed stipple */
texld r0, v0, s0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cubemap_reflect/gta_cubemap_reflectPS11.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple + console-like ambient reflection intensity + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Summary: removed unnecessary stipple + console-like ambient reflection intensity + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand Down Expand Up @@ -135,7 +135,6 @@
def c141, 20, 0.0142857, 4.375, 0.15
// ----------------------------------------------------------------------------------------------------------------------------------------------
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.0930128022e-43 // 78
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 9.99999975e-006, -0.00999999978, 100, -0.25
def c1, -0.5, 0.5, 1.33333337, 1
Expand Down Expand Up @@ -490,19 +489,19 @@
mul r0.w, r0.w, c39.x
/* removed stipple
mov_sat r1.x, r0.w
mul r1.x, r1.x, c150.x
mul r1.x, r1.x, c3.z
frc r1.y, r1.x
mul r1.z, r1.y, c150.y
mul r1.z, r1.y, c3.w
frc r1.w, r1.z
add r2.xy, r1.zxzw, -r1.wyzw
mul r1.xy, c150.z, vPos
mul r1.xy, c4.x, vPos
frc r1.xy, r1_abs
cmp r1.xy, vPos, r1, -r1
mul r1.xy, r1, c150.w
mad r1.xy, r2, c150.w, r1
mul r1.xy, r1, -c0.w
mad r1.xy, r2, -c0.w, r1
mov r1.zw, c2.y
texldl r1, r1, s10
cmp r1, -r1.x, -c2.x, -c2.y
cmp r1, -r1.y, -c2.x, -c2.y
texkill r1
removed stipple */
mov oC0, r0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cubemap_reflect/gta_cubemap_reflectPS2.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple
// Summary: removed unnecessary stipple
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand All @@ -19,7 +19,6 @@

ps_3_0
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 9.6689594038e-44 // 69
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 3.99600005, 4, 0.125, 0.25
def c1, 0, -1, -0, 0
Expand All @@ -31,19 +30,19 @@
dcl_2d s10
/* removed stipple
mov_sat r0.x, c39.x
mul r0.x, r0.x, c150.x
mul r0.x, r0.x, c0.x
frc r0.y, r0.x
mul r0.z, r0.y, c150.y
mul r0.z, r0.y, c0.y
frc r0.w, r0.z
add r1.xy, r0.zxzw, -r0.wyzw
mul r0.xy, c150.z, vPos
mul r0.xy, c0.z, vPos
frc r0.xy, r0_abs
cmp r0.xy, vPos, r0, -r0
mul r0.xy, r0, c150.w
mad r0.xy, r1, c150.w, r0
mul r0.xy, r0, c0.w
mad r0.xy, r1, c0.w, r0
mov r0.zw, c1.x
texldl r0, r0, s10
cmp r0, -r0.x, c1.y, c1.z
cmp r0, -r0.y, c1.y, c1.z
texkill r0
removed stipple */
texld r0, v0, s0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cubemap_reflect/gta_cubemap_reflectPS9.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple + console-like ambient reflection intensity + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Summary: removed unnecessary stipple + console-like ambient reflection intensity + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand Down Expand Up @@ -95,7 +95,6 @@
def c141, 20, 0.0142857, 4.375, 0.15
// ----------------------------------------------------------------------------------------------------------------------------------------------
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.0649868329e-43 // 76
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 0, -1, -0, 9.99999975e-006
def c1, -0.00999999978, 100, -0.5, 0.5
Expand Down Expand Up @@ -123,19 +122,19 @@
dcl_2d s15
/* removed stipple
mov_sat r0.x, c39.x
mul r0.x, r0.x, c150.x
mul r0.x, r0.x, c4.x
frc r0.y, r0.x
mul r0.z, r0.y, c150.y
mul r0.z, r0.y, c4.y
frc r0.w, r0.z
add r1.xy, r0.zxzw, -r0.wyzw
mul r0.xy, c150.z, vPos
mul r0.xy, c4.z, vPos
frc r0.xy, r0_abs
cmp r0.xy, vPos, r0, -r0
mul r0.xy, r0, c150.w
mad r0.xy, r1, c150.w, r0
mul r0.xy, r0, c4.w
mad r0.xy, r1, c4.w, r0
mov r0.zw, c0.x
texldl r0, r0, s10
cmp r0, -r0.x, c0.y, c0.z
cmp r0, -r0.y, c0.y, c0.z
texkill r0
removed stipple */
texld r0, v0, s0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cutout_fence/gta_cutout_fencePS1.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Summary: removed unnecessary stipple + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand Down Expand Up @@ -139,7 +139,6 @@
def c141, 20, 0.0142857, 4.375, 0.15
// ----------------------------------------------------------------------------------------------------------------------------------------------
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.1070257868e-43 // 79
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, -0.5, 0.5, 1.33333337, 1.5
def c1, 1, -0.100000001, 1.11111116, 1.00000001e-007
Expand All @@ -164,19 +163,19 @@
dcl_2d s15
/* removed stipple
mov_sat r0.x, c39.x
mul r0.x, r0.x, c150.x
mul r0.x, r0.x, c3.x
frc r0.y, r0.x
mul r0.z, r0.y, c150.y
mul r0.z, r0.y, c3.y
frc r0.w, r0.z
add r1.xy, r0.zxzw, -r0.wyzw
mul r0.xy, c150.z, vPos
mul r0.xy, c3.z, vPos
frc r0.xy, r0_abs
cmp r0.xy, vPos, r0, -r0
mul r0.xy, r0, c150.w
mad r0.xy, r1, c150.w, r0
mul r0.xy, r0, c3.w
mad r0.xy, r1, c3.w, r0
mov r0.zw, c2.x
texldl r0, r0, s10
cmp r0, -r0.x, c2.y, c2.z
cmp r0, -r0.y, c2.y, c2.z
texkill r0
removed stipple */
texld r0, v0, s0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cutout_fence/gta_cutout_fencePS10.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Summary: removed unnecessary stipple + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand Down Expand Up @@ -91,7 +91,6 @@
def c141, 20, 0.0142857, 4.375, 0.15
// ----------------------------------------------------------------------------------------------------------------------------------------------
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.2331426486e-43 // 88
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 0, -1, -0, 9.99999975e-006
def c1, -0.5, 0.5, 1.33333337, 1.5
Expand All @@ -116,19 +115,19 @@
dcl_2d s15
/* removed stipple
mov_sat r0.x, c39.x
mul r0.x, r0.x, c150.x
mul r0.x, r0.x, c3.x
frc r0.y, r0.x
mul r0.z, r0.y, c150.y
mul r0.z, r0.y, c3.y
frc r0.w, r0.z
add r1.xy, r0.zxzw, -r0.wyzw
mul r0.xy, c150.z, vPos
mul r0.xy, c3.z, vPos
frc r0.xy, r0_abs
cmp r0.xy, vPos, r0, -r0
mul r0.xy, r0, c150.w
mad r0.xy, r1, c150.w, r0
mul r0.xy, r0, c3.w
mad r0.xy, r1, c3.w, r0
mov r0.zw, c0.x
texldl r0, r0, s10
cmp r0, -r0.x, c0.y, c0.z
cmp r0, -r0.y, c0.y, c0.z
texkill r0
removed stipple */
texld r0, v0, s0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cutout_fence/gta_cutout_fencePS11.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Summary: removed unnecessary stipple + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand Down Expand Up @@ -115,7 +115,6 @@
def c141, 20, 0.0142857, 4.375, 0.15
// ----------------------------------------------------------------------------------------------------------------------------------------------
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.2471556332e-43 // 89
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 0, -1, -0, 9.99999975e-006
def c1, -0.5, 0.5, 1.33333337, 1.5
Expand All @@ -140,19 +139,19 @@
dcl_2d s15
/* removed stipple
mov_sat r0.x, c39.x
mul r0.x, r0.x, c150.x
mul r0.x, r0.x, c3.x
frc r0.y, r0.x
mul r0.z, r0.y, c150.y
mul r0.z, r0.y, c3.y
frc r0.w, r0.z
add r1.xy, r0.zxzw, -r0.wyzw
mul r0.xy, c150.z, vPos
mul r0.xy, c3.z, vPos
frc r0.xy, r0_abs
cmp r0.xy, vPos, r0, -r0
mul r0.xy, r0, c150.w
mad r0.xy, r1, c150.w, r0
mul r0.xy, r0, c3.w
mad r0.xy, r1, c3.w, r0
mov r0.zw, c0.x
texldl r0, r0, s10
cmp r0, -r0.x, c0.y, c0.z
cmp r0, -r0.y, c0.y, c0.z
texkill r0
removed stipple */
texld r0, v0, s0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cutout_fence/gta_cutout_fencePS12.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Summary: removed unnecessary stipple + improved shadow filter + added PCSS thanks to robi29 + improved shadow fadeout
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand Down Expand Up @@ -131,7 +131,6 @@
def c141, 20, 0.0142857, 4.375, 0.15
// ----------------------------------------------------------------------------------------------------------------------------------------------
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.2611686179e-43 // 90
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 9.99999975e-006, -0.5, 0.5, -0.25
def c1, 1.33333337, 1, 0, 1.5
Expand Down Expand Up @@ -464,19 +463,19 @@
mul r0.w, r0.w, c39.x
/* removed stipple
mov_sat r1.x, r0.w
mul r1.x, r1.x, c150.x
mul r1.x, r1.x, c2.w
frc r1.y, r1.x
mul r1.z, r1.y, c150.y
mul r1.z, r1.y, c3.x
frc r1.w, r1.z
add r2.xy, r1.zxzw, -r1.wyzw
mul r1.xy, c150.z, vPos
mul r1.xy, c3.y, vPos
frc r1.xy, r1_abs
cmp r1.xy, vPos, r1, -r1
mul r1.xy, r1, c150.w
mad r1.xy, r2, c150.w, r1
mul r1.xy, r1, -c0.w
mad r1.xy, r2, -c0.w, r1
mov r1.zw, c1.z
texldl r1, r1, s10
cmp r1, -r1.x, -c1.y, -c1.z
cmp r1, -r1.y, -c1.y, -c1.z
texkill r1
removed stipple */
mov oC0, r0
Expand Down
15 changes: 7 additions & 8 deletions win32_30_nv8/gta_cutout_fence/gta_cutout_fencePS2.asm
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
// Summary: custom stipple constants + removed unnecessary stipple
// Summary: removed unnecessary stipple
// Generated by Microsoft (R) HLSL Shader Compiler 9.26.952.2844
//
// Parameters:
Expand All @@ -19,7 +19,6 @@

ps_3_0
def c219, 1.8395173895e+25, 3.9938258725e+24, 4.5435787456e+30, 1.1210387715e-43 // 80
def c150, 15.996, 16, 0.0625, 0.0625 // Stipple constants
def c127, 0.9999999, 1, 0, 0 // LogDepth constants
def c0, 3.99600005, 4, 0.125, 0.25
def c1, 0, -1, -0, 0
Expand All @@ -31,19 +30,19 @@
dcl_2d s10
/* removed stipple
mov_sat r0.x, c39.x
mul r0.x, r0.x, c150.x
mul r0.x, r0.x, c0.x
frc r0.y, r0.x
mul r0.z, r0.y, c150.y
mul r0.z, r0.y, c0.y
frc r0.w, r0.z
add r1.xy, r0.zxzw, -r0.wyzw
mul r0.xy, c150.z, vPos
mul r0.xy, c0.z, vPos
frc r0.xy, r0_abs
cmp r0.xy, vPos, r0, -r0
mul r0.xy, r0, c150.w
mad r0.xy, r1, c150.w, r0
mul r0.xy, r0, c0.w
mad r0.xy, r1, c0.w, r0
mov r0.zw, c1.x
texldl r0, r0, s10
cmp r0, -r0.x, c1.y, c1.z
cmp r0, -r0.y, c1.y, c1.z
texkill r0
removed stipple */
texld r0, v0, s0
Expand Down
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