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Water_Simulation
Water_Simulation PublicForked from MauriceGit/Water_Simulation
Water-Simulation with real time specular reflection on the waters surface. The reflection is implemented in GLSL and runs on the GPU and in screen space. The water itself is implemented using a pre…
C
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Partikel_accelleration_on_GPU
Partikel_accelleration_on_GPU PublicForked from MauriceGit/Partikel_accelleration_on_GPU
Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
C
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Simple_GLSL_Shader_Example
Simple_GLSL_Shader_Example PublicForked from MauriceGit/Simple_GLSL_Shader_Example
A very simple example of how shaders in OpenGL can be used, to color Objects or map a texture on some triangles.
C
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GLSLHighlight
GLSLHighlight PublicForked from bitzhuwei/GLSLHighlight
This is a GLSL4.3 syntax highlighter extension to the Visual Studio.
C#
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AdversarialNetsPapers
AdversarialNetsPapers PublicForked from zhangqianhui/AdversarialNetsPapers
The classical papers and codes about generative adversarial nets
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