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Revert "Changed default user.ltx settings to fix known glitches of de…
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…fault values"

This reverts commit dd30b4a.
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Xottab-DUTY committed Apr 7, 2019
1 parent a8abc58 commit 9c05872
Showing 1 changed file with 22 additions and 25 deletions.
47 changes: 22 additions & 25 deletions cs/engine/layers/xrRender/xrRender_console.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -117,18 +117,15 @@ float ps_r1_pps_v = 0.f ;

// R1-specific
int ps_r1_GlowsPerFrame = 16 ; // r1-only
float ps_r1_fog_luminance = 1.1f ; // r1-only
float ps_r1_fog_luminance = 1.f ; // r1-only

// R2
float ps_r2_ssaLOD_A = 48.f ;
float ps_r2_ssaLOD_B = 32.f ;
float ps_r2_tf_Mipbias = 0.0f ;

// R2-specific
Flags32 ps_r2_ls_flags = { R2FLAG_SUN
| R2FLAG_SUN_FOCUS
| R2FLAG_SUN_TSM
| R2FLAG_TONEMAP
Flags32 ps_r2_ls_flags = { R2FLAG_SUN
//| R2FLAG_SUN_IGNORE_PORTALS
| R2FLAG_EXP_DONT_TEST_UNSHADOWED
| R2FLAG_USE_NVSTENCIL | R2FLAG_EXP_SPLIT_SCENE
Expand All @@ -146,45 +143,45 @@ Flags32 ps_r2_ls_flags_ext = {

float ps_r2_df_parallax_h = 0.02f;
float ps_r2_df_parallax_range = 75.f;
float ps_r2_tonemap_middlegray = 1.f; // r2-only
float ps_r2_tonemap_adaptation = 4.f; // r2-only
float ps_r2_tonemap_low_lum = 0.0001f; // r2-only
float ps_r2_tonemap_amount = 0.7f; // r2-only
float ps_r2_ls_bloom_kernel_g = 3.0f; // r2-only
float ps_r2_tonemap_middlegray = 0.25f; // r2-only
float ps_r2_tonemap_adaptation = 5.f; // r2-only
float ps_r2_tonemap_low_lum = 0.001f; // r2-only
float ps_r2_tonemap_amount = 0.5f; // r2-only
float ps_r2_ls_bloom_kernel_g = 3.3f; // r2-only
float ps_r2_ls_bloom_kernel_b = .7f; // r2-only
float ps_r2_ls_bloom_speed = 100.f; // r2-only
float ps_r2_ls_bloom_kernel_scale = 0.6f; // r2-only // gauss
float ps_r2_ls_bloom_speed = 10.f; // r2-only
float ps_r2_ls_bloom_kernel_scale = 1.0f; // r2-only // gauss
float ps_r2_ls_dsm_kernel = .7f; // r2-only
float ps_r2_ls_psm_kernel = .7f; // r2-only
float ps_r2_ls_ssm_kernel = .7f; // r2-only
float ps_r2_ls_bloom_threshold = .2f; // r2-only
float ps_r2_ls_bloom_threshold = .3f; // r2-only
Fvector ps_r2_aa_barier = { .8f, .1f, 0}; // r2-only
Fvector ps_r2_aa_weight = { .25f,.25f,0}; // r2-only
float ps_r2_aa_kernel = .5f; // r2-only
float ps_r2_mblur = .0f; // .5f
float ps_r2_mblur = .5f; // .5f
int ps_r2_GI_depth = 1; // 1..5
int ps_r2_GI_photons = 16; // 8..64
float ps_r2_GI_clip = EPS_L; // EPS
float ps_r2_GI_refl = .9f; // .9f
float ps_r2_ls_depth_scale = 1.00001f; // 1.00001f
float ps_r2_ls_depth_bias = -0.0003f; // -0.0001f
float ps_r2_ls_depth_bias = -0.0001f; // -0.0001f
float ps_r2_ls_squality = 1.0f; // 1.00f
float ps_r2_sun_tsm_projection = 0.6f; // 0.18f
float ps_r2_sun_tsm_bias = -0.1f; //
float ps_r2_sun_near = 16.f; // 12.0f
float ps_r2_sun_tsm_projection = 0.18f; // 0.18f
float ps_r2_sun_tsm_bias = -0.05f; //
float ps_r2_sun_near = 12.f; // 12.0f

extern float OLES_SUN_LIMIT_27_01_07; // actually sun_far

float ps_r2_sun_near_border = 0.75f; // 1.0f
float ps_r2_sun_depth_far_scale = 0.9996f; // 1.00001f
float ps_r2_sun_depth_far_bias = -0.000002f; // -0.0000f
float ps_r2_sun_depth_near_scale = 0.9999f; // 1.00001f
float ps_r2_sun_depth_near_bias = 0.00005f; // -0.00005f
float ps_r2_sun_depth_far_scale = 1.00000f; // 1.00001f
float ps_r2_sun_depth_far_bias = 0.00000f; // -0.0000f
float ps_r2_sun_depth_near_scale = 1.00001f; // 1.00001f
float ps_r2_sun_depth_near_bias = -0.00004f; // -0.00005f
float ps_r2_sun_lumscale = 1.0f; // 1.0f
float ps_r2_sun_lumscale_hemi = 1.0f; // 1.0f
float ps_r2_sun_lumscale_amb = 1.0f;
float ps_r2_gmaterial = 2.2f; //
float ps_r2_zfill = 0.5f; // .1f
float ps_r2_gmaterial = 0.f; //
float ps_r2_zfill = 0.1f; // .1f

float ps_r2_dhemi_sky_scale = 0.08f; // 1.5f
float ps_r2_dhemi_light_scale = 0.2f ;
Expand All @@ -211,7 +208,7 @@ float ps_current_detail_density = 0.6;
// KD

// x - min (0), y - focus (1.4), z - max (100)
Fvector3 ps_r2_dof = Fvector3().set(-1.25f, 1.4f, 10000.f);
Fvector3 ps_r2_dof = Fvector3().set(-1.4f, 0.0f, 250.f);
float ps_r2_dof_sky = 30; // distance to sky
float ps_r2_dof_kernel_size = 7.0f; // 7.0f

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