Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

remove an expensive call to normalize #2395

Closed
wants to merge 1 commit into from

Conversation

mp3butcher
Copy link
Contributor

No description provided.

@@ -9,7 +9,7 @@ void perLight(out vec3 ambientOut, out vec3 diffuseOut, int lightIndex, vec3 vie

lightDir = gl_LightSource[lightIndex].position.xyz - (viewPos.xyz * gl_LightSource[lightIndex].position.w);
lightDistance = length(lightDir);
lightDir = normalize(lightDir);
lightDir = lightDir / lightDistance;
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Zero division might cause issues.

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

arf you may be right...

@mp3butcher mp3butcher closed this May 19, 2019
Capostrophic added a commit to Capostrophic/openmw that referenced this pull request May 22, 2019
Capostrophic added a commit to Capostrophic/openmw that referenced this pull request May 31, 2019
akortunov added a commit that referenced this pull request Jun 10, 2019
Content selector: don't add file namesakes (bug #2395)
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants