Use recastnavigation 64bit polyref #2229
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This allows to have up to
2**28 = 268435456
navmesh tiles and2**20 = 1048576
polygons per each tile on scene.Allow to cover all cells with
exterior cell load distance = 3
: https://streamable.com/2i02rAnd with some more tweaks
aitravel
works for large distances: https://streamable.com/td24o