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Various Documentation Fixes

See merge request OpenMW/openmw!3864
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psi29a committed Feb 14, 2024
2 parents ec1cf46 + a95a4c1 commit 5271241
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36 changes: 19 additions & 17 deletions docs/source/manuals/installation/install-game-files.rst
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Expand Up @@ -101,18 +101,7 @@ Assuming you used the filepath above, your ``.esm`` files will be located in ``~

You can now run the OpenMW launcher, and from there run the installation wizard. Point it to your ``Morrowind.esm`` in the folder you extracted it to, and follow the instructions.

-----
Steam
-----

Windows
-------

Windows users can download Morrowind through Steam.
Afterwards, you can point OpenMW to the Steam install location at
``C:\Program Files\Steam\SteamApps\common\Morrowind\Data Files\``
and find ``Morrowind.esm`` there.

---------------------
XBox Game Pass for PC
---------------------

Expand All @@ -125,8 +114,21 @@ option and the app will prompt you to move the Morrowind files to a
new folder. Once done you can find ``Morrowind.esm`` in the folder you
chose.

macOS
-----
Steam
-----

Windows
^^^^^^^

Windows users can download Morrowind through Steam.
Afterwards, you can point OpenMW to the Steam install location at
``C:\Program Files\Steam\SteamApps\common\Morrowind\Data Files\``
and find ``Morrowind.esm`` there.


macOS
^^^^^

If you are running macOS, you can also download Morrowind through Steam:

Expand All @@ -151,20 +153,20 @@ If you are running macOS, you can also download Morrowind through Steam:
``~/Library/Application Support/Steam/steamapps/common/The Elder Scrolls III - Morrowind/Data Files/``

Linux
-----
^^^^^
Debian/Ubuntu - using "Steam Proton" & "OpenMW launcher".
---------------------------------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#. Install Steam from "Ubuntu Software" Center
#. Enable Proton (basically WINE under the hood). This is done in the Steam client menu drop down. Select, "Steam | Settings" then in the "SteamPlay" section check the box next to "enable steam play for all other titles"
#. Now Morrowind should be selectable in your game list (as long as you own it). You can install it like any other game, choose to install it and remember the directory path of the location you pick.
#. Once the game files are installed, we can now install the open OpenMW Engine. I used "OpenMW launcher" from "Ubuntu Software" Center this has a wizard to help with the basic setup of OpenMW.
#. Launch "OpenMW launcher" and follow the setup wizard, when asked, point it at the location you installed Morrowind to, we will be looking for the directory that contains the Morrowing.esm file, for example '/steam library/steamapps/common/Morrowind/Data Files/'.
#. Everything should now be in place, click that big "PLAY" button and fire up OpenMW.

Nb. Bloodmoon.esm needs to be below Tribunal.esm in your datafiles list, if you dont have the right order a red "!" will apear next to the filename in the datafiles section of the OpenMW launcher, just drag bloodmoon below tribunal to fix it.
Note, Bloodmoon.esm needs to be below Tribunal.esm in your datafiles list, if you don't have the right order a red "!" will apear next to the filename in the datafiles section of the OpenMW launcher, just drag bloodmoon below tribunal to fix it.

Wine
----
~~~~

Users of other platforms running Wine can run Steam within it
and find ``Morrowind.esm`` at
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2 changes: 1 addition & 1 deletion docs/source/reference/lua-scripting/interface_controls.rst
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Expand Up @@ -4,5 +4,5 @@ Interface Controls
.. include:: version.rst

.. raw:: html
:file: generated_html/scripts_omw_playercontrols.html
:file: generated_html/scripts_omw_input_playercontrols.html

2 changes: 1 addition & 1 deletion docs/source/reference/lua-scripting/setting_renderers.rst
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Expand Up @@ -128,7 +128,7 @@ Table with the following optional fields:
- Disables changing the setting from the UI

inputBinding
-----
------------

Allows the user to bind inputs to an action or trigger

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2 changes: 1 addition & 1 deletion docs/source/reference/modding/custom-shader-effects.rst
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Expand Up @@ -61,7 +61,7 @@ This effect is used to imitate effects such as refraction and heat distortion. A
diffuse slot to a material and add uv scrolling. The red and green channels of the texture are used to offset the final scene texture.
Blue and alpha channels are ignored.

To use this feature the :ref:`post processing` setting must be enabled.
To use this feature the :ref:`post processing <Post Processing>` setting must be enabled.
This setting can either be activated in the OpenMW launcher, in-game, or changed in `settings.cfg`:

::
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2 changes: 2 additions & 0 deletions docs/source/reference/modding/settings/postprocessing.rst
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@@ -1,6 +1,8 @@
Post Processing Settings
########################

.. _Post Processing:

enabled
-------

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