A small program I wrote for the purpose of learning to use OpenGL compute shaders, and figuring out a good way to organize OpenGL code.
The release contains a build for Windows only, currently.
Camera controls: left mouse to orbit, mouse wheel to zoom, right mouse to pan.
In the root folder, run
make
and then
make resources
to copy the relevant text files. A program called app
will have appeared in the root.
Assumes that you have the MinGW toolchain installed. The COMPILER_INCLUDES
and LINKER_INCLUDES
need to be edited so that the compiler can include the required libraries. See below.
After that is done, the build can be executed as on Linux.
SDL2
GLEW