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A study of Controlling Game Event Sequences in Procedurally Generated Levels using Machine Learning

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Controlling Game Event Sequences in Procedurally Generated Levels

This repository contains the source for my Master's Thesis project: "Controlling Game Event Sequences in Procedurally Generated Levels"

The goal of this project is to generate levels in which a series of defined events are experienced by an A* Agent in a fully-explorable, 2D, roguelike environment.

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A study of Controlling Game Event Sequences in Procedurally Generated Levels using Machine Learning

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